From cf31a435672da0411fab456b29b7b3b87280c215 Mon Sep 17 00:00:00 2001 From: Samual Lenks Date: Fri, 21 Sep 2012 13:26:28 -0400 Subject: [PATCH] Whoops, that debug print shouldn't be there ^_^ --- qcsrc/server/mutators/gamemode_ctf.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/gamemode_ctf.qc b/qcsrc/server/mutators/gamemode_ctf.qc index 3c07f6509..eb1bed366 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@ -65,7 +65,7 @@ void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnra float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc))); float current_height = (initial_height * min(1, (current_distance / flag.pass_distance))); - print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n"); + //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n"); vector targpos; if(current_height) // make sure we can actually do this arcing path -- 2.39.2