From ce9b18c67352c19eac5611f9a66d2cc2faae4dd6 Mon Sep 17 00:00:00 2001 From: terencehill Date: Wed, 27 Jan 2016 19:54:53 +0100 Subject: [PATCH] Make cl_damage* cvar descriptions untranslatable --- .../mutators/mutator/damagetext/damagetext.qc | 21 ++++++++++--------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc index 90e401a89..6a33ab34e 100644 --- a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc @@ -11,16 +11,17 @@ REGISTER_MUTATOR(damagetext, true); #if defined(CSQC) || defined(MENUQC) -AUTOCVAR_SAVE(cl_damagetext, bool, false, _("Draw damage dealt where you hit the enemy")); -AUTOCVAR_SAVE(cl_damagetext_format, string, "-%3$$d", _("How to format the damage text. 1$ is health, 2$ is armor, 3$ is both")); -AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', _("Damage text color")); -AUTOCVAR_SAVE(cl_damagetext_color_per_weapon, bool, false, _("Damage text uses weapon color")); -AUTOCVAR_SAVE(cl_damagetext_size, float, 8, _("Damage text font size")); -AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, _("Damage text initial alpha")); -AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, _("Damage text lifetime in seconds")); -AUTOCVAR_SAVE(cl_damagetext_velocity, vector, '0 0 20', _("Damage text move direction")); -AUTOCVAR_SAVE(cl_damagetext_offset, vector, '0 -40 0', _("Damage text offset")); -AUTOCVAR_SAVE(cl_damagetext_accumulate_range, float, 30, _("Damage text spawned within this range is accumulated")); +// no translatable cvar description please +AUTOCVAR_SAVE(cl_damagetext, bool, false, "Draw damage dealt where you hit the enemy"); +AUTOCVAR_SAVE(cl_damagetext_format, string, "-%3$$d", "How to format the damage text. 1$ is health, 2$ is armor, 3$ is both"); +AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', "Damage text color"); +AUTOCVAR_SAVE(cl_damagetext_color_per_weapon, bool, false, "Damage text uses weapon color"); +AUTOCVAR_SAVE(cl_damagetext_size, float, 8, "Damage text font size"); +AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, "Damage text initial alpha"); +AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, "Damage text lifetime in seconds"); +AUTOCVAR_SAVE(cl_damagetext_velocity, vector, '0 0 20', "Damage text move direction"); +AUTOCVAR_SAVE(cl_damagetext_offset, vector, '0 -40 0', "Damage text offset"); +AUTOCVAR_SAVE(cl_damagetext_accumulate_range, float, 30, "Damage text spawned within this range is accumulated"); #endif #ifdef CSQC -- 2.39.2