From ce53bd54669871479d2251e3a9d567da7c2e29ef Mon Sep 17 00:00:00 2001 From: terencehill Date: Wed, 12 Sep 2018 20:12:17 +0200 Subject: [PATCH] Apply a fading in effect to the accuracy panel if it's shown after the scoreboard --- qcsrc/client/hud/panel/scoreboard.qc | 33 ++++++++++++++++++++++------ qcsrc/client/hud/panel/scoreboard.qh | 1 + 2 files changed, 27 insertions(+), 7 deletions(-) diff --git a/qcsrc/client/hud/panel/scoreboard.qc b/qcsrc/client/hud/panel/scoreboard.qc index b9ca0fe82..c4afbe98f 100644 --- a/qcsrc/client/hud/panel/scoreboard.qc +++ b/qcsrc/client/hud/panel/scoreboard.qc @@ -1155,6 +1155,15 @@ bool Scoreboard_WouldDraw() float average_accuracy; vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size) { + if (frametime) + { + if (scoreboard_fade_alpha == 1) + scoreboard_acc_fade_alpha = min(1, scoreboard_acc_fade_alpha + frametime * 10); + else + scoreboard_acc_fade_alpha = 1; // sync fading with the scoreboard + } + vector initial_pos = pos; + WepSet weapons_stat = WepSet_GetFromStat(); WepSet weapons_inmap = WepSet_GetFromStat_InMap(); int disownedcnt = 0; @@ -1188,7 +1197,7 @@ vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size) float weapon_height = 29; float height = hud_fontsize.y + weapon_height; - drawstring(pos + eX * panel_bg_padding, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring(pos + eX * panel_bg_padding, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', panel_fg_alpha * scoreboard_acc_fade_alpha, DRAWFLAG_NORMAL); pos.y += 1.25 * hud_fontsize.y; if(panel.current_panel_bg != "0") pos.y += panel_bg_border; @@ -1196,7 +1205,11 @@ vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size) panel_pos = pos; panel_size.y = height * rows; panel_size.y += panel_bg_padding * 2; + + float panel_bg_alpha_save = panel_bg_alpha; + panel_bg_alpha *= scoreboard_acc_fade_alpha; HUD_Panel_DrawBg(); + panel_bg_alpha = panel_bg_alpha_save; vector end_pos = panel_pos + eY * (panel_size.y + hud_fontsize.y); if(panel.current_panel_bg != "0") @@ -1214,18 +1227,18 @@ vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size) float weapon_width = tmp.x / columnns / rows; if (sbt_bg_alpha) - drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, sbt_bg_alpha, DRAWFLAG_NORMAL); + drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, sbt_bg_alpha * scoreboard_acc_fade_alpha, DRAWFLAG_NORMAL); if(sbt_highlight) { // column highlighting for (int i = 0; i < columnns; ++i) if ((i % 2) == 0) - drawfill(pos + eX * weapon_width * rows * i, vec2(weapon_width * rows, height * rows), '0 0 0', sbt_highlight_alpha, DRAWFLAG_NORMAL); + drawfill(pos + eX * weapon_width * rows * i, vec2(weapon_width * rows, height * rows), '0 0 0', sbt_highlight_alpha * scoreboard_acc_fade_alpha, DRAWFLAG_NORMAL); // row highlighting for (int i = 0; i < rows; ++i) - drawfill(pos + eY * (weapon_height + height * i), vec2(tmp.x, hud_fontsize.y), rgb, sbt_highlight_alpha, DRAWFLAG_NORMAL); + drawfill(pos + eY * (weapon_height + height * i), vec2(tmp.x, hud_fontsize.y), rgb, sbt_highlight_alpha * scoreboard_acc_fade_alpha, DRAWFLAG_NORMAL); } average_accuracy = 0; @@ -1258,7 +1271,7 @@ vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size) weapon_alpha = 0.2 * sbt_fg_alpha; // weapon icon - drawpic_aspect_skin(tmpos, it.model2, vec2(weapon_width, weapon_height), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(tmpos, it.model2, vec2(weapon_width, weapon_height), '1 1 1', weapon_alpha * scoreboard_acc_fade_alpha, DRAWFLAG_NORMAL); // the accuracy if (weapon_stats >= 0) { weapons_with_stats += 1; @@ -1273,7 +1286,7 @@ vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size) if(!autocvar_hud_panel_scoreboard_accuracy_nocolors) rgb = Accuracy_GetColor(weapon_stats); - drawstring(tmpos + vec2(padding, weapon_height), s, hud_fontsize, rgb, sbt_fg_alpha, DRAWFLAG_NORMAL); + drawstring(tmpos + vec2(padding, weapon_height), s, hud_fontsize, rgb, sbt_fg_alpha * scoreboard_acc_fade_alpha, DRAWFLAG_NORMAL); } tmpos.x += weapon_width * rows; pos.x += weapon_width * rows; @@ -1289,7 +1302,10 @@ vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size) average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5); panel_size.x += panel_bg_padding * 2; // restore initial width - return end_pos; + + if (scoreboard_acc_fade_alpha == 1) + return end_pos; + return initial_pos + (end_pos - initial_pos) * scoreboard_acc_fade_alpha; } vector MapStats_DrawKeyValue(vector pos, string key, string value) { @@ -1543,7 +1559,10 @@ void Scoreboard_Draw() } if (!scoreboard_fade_alpha) + { + scoreboard_acc_fade_alpha = 0; return; + } } else scoreboard_fade_alpha = 0; diff --git a/qcsrc/client/hud/panel/scoreboard.qh b/qcsrc/client/hud/panel/scoreboard.qh index b2bda4829..f585b480f 100644 --- a/qcsrc/client/hud/panel/scoreboard.qh +++ b/qcsrc/client/hud/panel/scoreboard.qh @@ -3,6 +3,7 @@ bool scoreboard_active; float scoreboard_fade_alpha; +float scoreboard_acc_fade_alpha; void Cmd_Scoreboard_SetFields(int argc); void Scoreboard_Draw(); -- 2.39.2