From cd87809f33bd8721362526e797bae16bd325faa5 Mon Sep 17 00:00:00 2001
From: Mario <mario@smbclan.net>
Date: Thu, 15 Oct 2015 08:58:32 +1000
Subject: [PATCH] Little bit more cleanup

---
 qcsrc/server/weapons/weaponsystem.qc | 12 ++++++------
 qcsrc/server/weapons/weaponsystem.qh |  4 ++--
 2 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/qcsrc/server/weapons/weaponsystem.qc b/qcsrc/server/weapons/weaponsystem.qc
index 75a18e4f86..5957a75e0b 100644
--- a/qcsrc/server/weapons/weaponsystem.qc
+++ b/qcsrc/server/weapons/weaponsystem.qc
@@ -26,7 +26,7 @@ vector shotorg_adjustfromclient(vector vecs, float y_is_right, float algn)
 	return vecs;
 }
 
-vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
+vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn)
 {
 	string s;
 
@@ -53,9 +53,9 @@ vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float
 	return vecs;
 }
 
-vector shotorg_adjust(vector vecs, float y_is_right, float visual)
-{SELFPARAM();
-	return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
+vector shotorg_adjust(vector vecs, bool y_is_right, bool visual, int algn)
+{
+	return shotorg_adjust_values(vecs, y_is_right, visual, algn);
 }
 
 .int state;
@@ -289,8 +289,8 @@ void CL_WeaponEntity_SetModel(string name)
 	{
 		vector v0;
 		v0 = self.movedir;
-		self.movedir = shotorg_adjust(v0, false, false);
-		self.view_ofs = shotorg_adjust(v0, false, true) - v0;
+		self.movedir = shotorg_adjust(v0, false, false, self.owner.cvar_cl_gunalign);
+		self.view_ofs = shotorg_adjust(v0, false, true, self.owner.cvar_cl_gunalign) - v0;
 	}
 	self.owner.stat_shotorg = compressShotOrigin(self.movedir);
 	self.movedir = decompressShotOrigin(self.owner.stat_shotorg); // make them match perfectly
diff --git a/qcsrc/server/weapons/weaponsystem.qh b/qcsrc/server/weapons/weaponsystem.qh
index be64958c30..86d3111956 100644
--- a/qcsrc/server/weapons/weaponsystem.qh
+++ b/qcsrc/server/weapons/weaponsystem.qh
@@ -14,9 +14,9 @@ const float WFRAME_FIRE2 = 1;
 const float WFRAME_IDLE = 2;
 const float WFRAME_RELOAD = 3;
 
-vector shotorg_adjust(vector vecs, float y_is_right, float visual);
+vector shotorg_adjust(vector vecs, bool y_is_right, bool visual, int algn);
 
-vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn);
+vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn);
 
 void CL_SpawnWeaponentity(entity e);
 
-- 
2.39.5