From ccd406c8fece471f02d1c6b38b278e563198372b Mon Sep 17 00:00:00 2001
From: terencehill <piuntn@gmail.com>
Date: Tue, 23 Apr 2013 19:42:01 +0200
Subject: [PATCH] Fix "No start weapons" radio button: g_start_weapon_fireball
 was missing and g_start_weapon_minelayer was duplicated

---
 qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c
index be9370bf4..25d37a273 100644
--- a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c
+++ b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c
@@ -252,7 +252,7 @@ void XonoticMutatorsDialog_fill(entity me)
 		me.TDempty(me, 0.2);
 		me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_start_weapon_laser", "0", _("No start weapons")));
 			e.cvarOffValue = "-1";
-			makeMulti(e, "g_start_weapon_shotgun g_start_weapon_uzi g_start_weapon_grenadelauncher g_start_weapon_minelayer g_start_weapon_electro g_start_weapon_crylink g_start_weapon_nex g_start_weapon_hagar g_start_weapon_rocketlauncher g_start_weapon_rifle g_start_weapon_hlac g_start_weapon_seeker g_start_weapon_minstanex g_start_weapon_hook g_start_weapon_porto g_start_weapon_tuba g_start_weapon_minelayer");
+			makeMulti(e, "g_start_weapon_shotgun g_start_weapon_uzi g_start_weapon_grenadelauncher g_start_weapon_minelayer g_start_weapon_electro g_start_weapon_crylink g_start_weapon_nex g_start_weapon_hagar g_start_weapon_rocketlauncher g_start_weapon_porto g_start_weapon_minstanex g_start_weapon_hook g_start_weapon_hlac g_start_weapon_rifle g_start_weapon_fireball g_start_weapon_seeker g_start_weapon_tuba");
 
 	me.gotoRC(me, me.rows - 1, 0);
 		me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
-- 
2.39.5