From ccb58bb7bd62f64a64ed18232d7b0ab475816939 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 28 May 2011 08:18:47 +0200 Subject: [PATCH] make warpzones nicer with chase_active (no longer hide the player) --- qcsrc/warpzonelib/client.qc | 25 +++++++++++++++---------- 1 file changed, 15 insertions(+), 10 deletions(-) diff --git a/qcsrc/warpzonelib/client.qc b/qcsrc/warpzonelib/client.qc index fb78595a1..d0e797448 100644 --- a/qcsrc/warpzonelib/client.qc +++ b/qcsrc/warpzonelib/client.qc @@ -164,14 +164,7 @@ void WarpZone_Teleported_Read(float isnew) float warpzone_fixingview; float warpzone_fixingview_drawexteriormodel; -void WarpZone_View_Inside() -{ - if(warpzone_fixingview) - return; - warpzone_fixingview = 1; - warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel"); - cvar_set("r_drawexteriormodel", "0"); -} +float autocvar_chase_active; void WarpZone_View_Outside() { @@ -179,8 +172,20 @@ void WarpZone_View_Outside() return; warpzone_fixingview = 0; cvar_set("r_drawexteriormodel", ftos(warpzone_fixingview_drawexteriormodel)); - //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed)); - //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed)); +} + +void WarpZone_View_Inside() +{ + if(autocvar_chase_active) + { + WarpZone_View_Outside(); + return; + } + if(warpzone_fixingview) + return; + warpzone_fixingview = 1; + warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel"); + cvar_set("r_drawexteriormodel", "0"); } vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3) -- 2.39.2