From cc0dc1062316ee545ba75c67eaff2f4d157a0ca5 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 28 Sep 2015 15:29:21 +1000 Subject: [PATCH] Port hlac --- qcsrc/common/weapons/weapon/hlac.qc | 78 +++++++++++++---------------- 1 file changed, 34 insertions(+), 44 deletions(-) diff --git a/qcsrc/common/weapons/weapon/hlac.qc b/qcsrc/common/weapons/weapon/hlac.qc index 894c0ecec..7e4477604 100644 --- a/qcsrc/common/weapons/weapon/hlac.qc +++ b/qcsrc/common/weapons/weapon/hlac.qc @@ -1,19 +1,21 @@ #ifndef IMPLEMENTATION -REGISTER_WEAPON( -/* WEP_##id */ HLAC, -/* function */ W_HLAC, -/* ammotype */ ammo_cells, -/* impulse */ 6, -/* flags */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, -/* rating */ BOT_PICKUP_RATING_MID, -/* color */ '0 1 0', -/* modelname */ "hlac", -/* model */ MDL_HLAC_ITEM, -/* crosshair */ "gfx/crosshairhlac 0.6", -/* wepimg */ "weaponhlac", -/* refname */ "hlac", -/* wepname */ _("Heavy Laser Assault Cannon") -); +CLASS(HLAC, Weapon) +/* ammotype */ ATTRIB(HLAC, ammo_field, .int, ammo_cells) +/* impulse */ ATTRIB(HLAC, impulse, int, 6) +/* flags */ ATTRIB(HLAC, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH); +/* rating */ ATTRIB(HLAC, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID); +/* color */ ATTRIB(HLAC, wpcolor, vector, '0 1 0'); +/* modelname */ ATTRIB(HLAC, mdl, string, "hlac"); +#ifndef MENUQC +/* model */ ATTRIB(HLAC, m_model, Model, MDL_HLAC_ITEM); +#endif +/* crosshair */ ATTRIB(HLAC, w_crosshair, string, "gfx/crosshairhlac"); +/* crosshair */ ATTRIB(HLAC, w_crosshair_size, float, 0.6); +/* wepimg */ ATTRIB(HLAC, model2, string, "weaponhlac"); +/* refname */ ATTRIB(HLAC, netname, string, "hlac"); +/* wepname */ ATTRIB(HLAC, message, string, _("Heavy Laser Assault Cannon")); +ENDCLASS(HLAC) +REGISTER_WEAPON(HLAC, NEW(HLAC)); #define HLAC_SETTINGS(w_cvar,w_prop) HLAC_SETTINGS_LIST(w_cvar, w_prop, HLAC, hlac) #define HLAC_SETTINGS_LIST(w_cvar,w_prop,id,sn) \ @@ -204,17 +206,12 @@ void W_HLAC_Attack2_Frame(void) } } -bool W_HLAC(entity thiswep, int req) -{SELFPARAM(); - float ammo_amount; - switch(req) - { - case WR_AIM: + METHOD(HLAC, wr_aim, bool(entity thiswep)) { self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(hlac, speed), 0, WEP_CVAR_PRI(hlac, lifetime), false); return true; } - case WR_THINK: + METHOD(HLAC, wr_think, bool(entity thiswep)) { if(autocvar_g_balance_hlac_reload_ammo && self.clip_load < min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo))) // forced reload _WEP_ACTION(self.weapon, WR_RELOAD); @@ -239,51 +236,46 @@ bool W_HLAC(entity thiswep, int req) return true; } - case WR_INIT: + METHOD(HLAC, wr_init, bool(entity thiswep)) { HLAC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP); return true; } - case WR_CHECKAMMO1: + METHOD(HLAC, wr_checkammo1, bool(entity thiswep)) { - ammo_amount = self.WEP_AMMO(HLAC) >= WEP_CVAR_PRI(hlac, ammo); + float ammo_amount = self.WEP_AMMO(HLAC) >= WEP_CVAR_PRI(hlac, ammo); ammo_amount += self.(weapon_load[WEP_HLAC.m_id]) >= WEP_CVAR_PRI(hlac, ammo); return ammo_amount; } - case WR_CHECKAMMO2: + METHOD(HLAC, wr_checkammo2, bool(entity thiswep)) { - ammo_amount = self.WEP_AMMO(HLAC) >= WEP_CVAR_SEC(hlac, ammo); + float ammo_amount = self.WEP_AMMO(HLAC) >= WEP_CVAR_SEC(hlac, ammo); ammo_amount += self.(weapon_load[WEP_HLAC.m_id]) >= WEP_CVAR_SEC(hlac, ammo); return ammo_amount; } - case WR_CONFIG: + METHOD(HLAC, wr_config, bool(entity thiswep)) { HLAC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS); return true; } - case WR_RELOAD: + METHOD(HLAC, wr_reload, bool(entity thiswep)) { W_Reload(min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo)), SND(RELOAD)); return true; } - case WR_SUICIDEMESSAGE: + METHOD(HLAC, wr_suicidemessage, bool(entity thiswep)) { return WEAPON_HLAC_SUICIDE; } - case WR_KILLMESSAGE: + METHOD(HLAC, wr_killmessage, bool(entity thiswep)) { return WEAPON_HLAC_MURDER; } - } - return false; -} + #endif #ifdef CSQC -bool W_HLAC(entity thiswep, int req) -{SELFPARAM(); - switch(req) - { - case WR_IMPACTEFFECT: + + METHOD(HLAC, wr_impacteffect, bool(entity thiswep)) { vector org2; org2 = w_org + w_backoff * 6; @@ -293,17 +285,15 @@ bool W_HLAC(entity thiswep, int req) return true; } - case WR_INIT: + METHOD(HLAC, wr_init, bool(entity thiswep)) { return true; } - case WR_ZOOMRETICLE: + METHOD(HLAC, wr_zoomreticle, bool(entity thiswep)) { // no weapon specific image for this weapon return false; } - } - return false; -} + #endif #endif -- 2.39.2