From cc098bea94540facdfe0106365f109bd1fdfed20 Mon Sep 17 00:00:00 2001 From: Samual Lenks Date: Mon, 4 Feb 2013 16:42:32 -0500 Subject: [PATCH] Switch to pmove_org (doesn't work) --- qcsrc/client/View.qc | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index 8087d6f8d..1548f0d8d 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -454,7 +454,7 @@ void CSQC_UpdateView(float w, float h) if(spectatee_status >= 0 && (autocvar_cl_eventchase_death && getstati(STAT_HEALTH) <= 0 && !intermission) || intermission) { // make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.) - vector current_view_origin = (getpropertyvec(VF_ORIGIN) + autocvar_sv_spectator_viewoffset); + vector current_view_origin = (pmove_org + autocvar_sv_spectator_viewoffset); // We must enable chase_active to get a third person view (weapon viewmodel hidden and own player model showing). // Ideally, there should be another way to enable third person cameras, such as through setproperty() @@ -465,9 +465,9 @@ void CSQC_UpdateView(float w, float h) if(eventchase_back_save == EVENTCHASE_UNSAVED) { eventchase_back_save = cvar("chase_back"); } if(eventchase_overhead_save == EVENTCHASE_UNSAVED) { eventchase_overhead_save = cvar("chase_overhead"); } if(eventchase_up_save == EVENTCHASE_UNSAVED) { eventchase_up_save = cvar("chase_up"); } - cvar_set("chase_back", "0"); // don't let chase adjust the camera - cvar_set("chase_overhead", "0"); // no overhead view either - cvar_set("chase_up", "0"); // don't let chase adjust the camera + //cvar_set("chase_back", "0"); // don't let chase adjust the camera + //cvar_set("chase_overhead", "0"); // no overhead view either + //cvar_set("chase_up", "0"); // don't let chase adjust the camera } // make the camera smooth back @@ -487,9 +487,9 @@ void CSQC_UpdateView(float w, float h) else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code { cvar_set("chase_active", "0"); - cvar_set("chase_back", ftos(eventchase_back_save)); - cvar_set("chase_overhead", ftos(eventchase_overhead_save)); - cvar_set("chase_up", ftos(eventchase_up_save)); + //cvar_set("chase_back", ftos(eventchase_back_save)); + //cvar_set("chase_overhead", ftos(eventchase_overhead_save)); + //cvar_set("chase_up", ftos(eventchase_up_save)); eventchase_current_distance = 0; // start from 0 next time eventchase_back_save = EVENTCHASE_UNSAVED; eventchase_overhead_save = EVENTCHASE_UNSAVED; -- 2.39.2