From cbf27cced00a07acacc66bcc31d8bfa84800dadd Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 30 Aug 2015 20:47:26 +1000 Subject: [PATCH] Remove the other half of checkfail --- commands.cfg | 1 - qcsrc/server/command/cmd.qc | 23 ----------------------- qcsrc/server/command/cmd.qh | 1 - 3 files changed, 25 deletions(-) diff --git a/commands.cfg b/commands.cfg index e860a7edb..d009e13d6 100644 --- a/commands.cfg +++ b/commands.cfg @@ -146,7 +146,6 @@ seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they ar // commented out commands are really only intended for internal use, or already have declaration in the engine alias autoswitch "qc_cmd_cmd autoswitch ${* ?}" // Whether or not to switch automatically when getting a better weapon -alias checkfail "qc_cmd_cmd checkfail ${* ?}" // Report if a client-side check failed alias clientversion "qc_cmd_cmd clientversion ${* ?}" // Release version of the game //alias mv_getpicture "qc_cmd_cmd mv_getpicture ${* ?}" // Retrieve mapshot picture from the server alias join "qc_cmd_cmd join ${* ?}" // Become a player in the game diff --git a/qcsrc/server/command/cmd.qc b/qcsrc/server/command/cmd.qc index d38baf784..a34752c9c 100644 --- a/qcsrc/server/command/cmd.qc +++ b/qcsrc/server/command/cmd.qc @@ -87,28 +87,6 @@ void ClientCommand_autoswitch(float request, float argc) } } -void ClientCommand_checkfail(float request, string command) // internal command, used only by code -{ - switch(request) - { - case CMD_REQUEST_COMMAND: - { - LOG_INFOF("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); - self.checkfail = 1; - return; // never fall through to usage - } - - default: - sprint(self, "Incorrect parameters for ^2checkfail^7\n"); - case CMD_REQUEST_USAGE: - { - sprint(self, "\nUsage:^3 cmd checkfail \n"); - sprint(self, " Where 'message' is the message reported by client about the fail.\n"); - return; - } - } -} - void ClientCommand_clientversion(float request, float argc) // internal command, used only by code { switch(request) @@ -656,7 +634,6 @@ void ClientCommand_(float request) // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) #define CLIENT_COMMANDS(request,arguments,command) \ CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \ - CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \ CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \ CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \ CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \ diff --git a/qcsrc/server/command/cmd.qh b/qcsrc/server/command/cmd.qh index 3eabab763..0e04ce781 100644 --- a/qcsrc/server/command/cmd.qh +++ b/qcsrc/server/command/cmd.qh @@ -9,7 +9,6 @@ .float cmd_floodtime; .float cmd_floodcount; .float lms_spectate_warning; -.float checkfail; // number of monsters spawned with mobspawn command float totalspawned; -- 2.39.2