From cbe05c21e92788046a900225f8dc7e9ba3358e5f Mon Sep 17 00:00:00 2001 From: FruitieX Date: Sat, 23 Oct 2010 18:55:21 +0300 Subject: [PATCH] remove some of this tied stuff... it won't make any difference anyway (score is set immediately as enemy dies, win sound is played etc. What would you do if the round then after that got tied?) --- qcsrc/server/arena.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/arena.qc b/qcsrc/server/arena.qc index 7c329b898..a6aea0a21 100644 --- a/qcsrc/server/arena.qc +++ b/qcsrc/server/arena.qc @@ -307,7 +307,7 @@ void Spawnqueue_Check() strunzone(champion_name); champion_name = strzone(champion.netname); } - else if((!redspawned && !bluespawned) || (!redspawned && !bluealive) || (!bluespawned && !redalive) || time - warmup > cvar("g_ca_round_timelimit")) { + else if((!redspawned && !bluespawned) || time - warmup > cvar("g_ca_round_timelimit")) { FOR_EACH_CLIENT(self) centerprint(self, strcat("^7Round tied.", "^7\n")); next_round = time + 5; } -- 2.39.2