From cbc3fa2af5693283a884b47f7c1aef7d29fcfbcd Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Sat, 4 Sep 2010 00:33:56 +0300 Subject: [PATCH] Team bubble & chat bubble: Don't show for eaten players. Or someone may confuse the predator for a player who is typing / a team mate. --- data/qcsrc/server/cl_client.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/qcsrc/server/cl_client.qc b/data/qcsrc/server/cl_client.qc index 40f63826..4aa624c6 100644 --- a/data/qcsrc/server/cl_client.qc +++ b/data/qcsrc/server/cl_client.qc @@ -1588,7 +1588,7 @@ void ChatBubbleThink() remove(self); return; } - if ((self.owner.BUTTON_CHAT && !self.owner.deadflag) + if ((self.owner.BUTTON_CHAT && !self.owner.deadflag && self.owner.eater.classname != "player") #ifdef TETRIS || self.owner.tetris_on #endif @@ -1632,7 +1632,7 @@ void TeamBubbleThink() return; } // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now - if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator) + if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator || self.owner.eater.classname == "player") self.model = ""; else self.model = self.mdl; -- 2.39.2