From cabb270cc48b6c4bd87428d3cc15433a13ecf61d Mon Sep 17 00:00:00 2001 From: Mirio Date: Thu, 24 Feb 2011 12:11:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Last_Man_Standing" version 5) --- Last_Man_Standing.textile | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Last_Man_Standing.textile b/Last_Man_Standing.textile index 1c61168..6c5d11a 100644 --- a/Last_Man_Standing.textile +++ b/Last_Man_Standing.textile @@ -1,8 +1,9 @@ h1. Last Man Standing (LMS) !>http://pics.nexuizninjaz.com/images/v73uorgsp9f5stya1zx.jpg! + h2. Object of the Game -In LMS you start with a special amount of lives (9 by default) and with every weapon (except [[Weapons|Mine Layer]]; [[Weapons|Fireball]]; [[Weapons|Grappling Hook]]; [[Weapons|Port-O-Launch]] and the [[Weapons|Tuba]]). For each death you lose 1 live and once you run out of your lives you will have to spectate until the end of the map. The last one that survives is the “Last Man Standing” and wins the map. +In LMS you start with a special amount of lives (9 by default) and with every weapon (except [[Weapons|Fireball]]; [[Weapons|Grappling Hook]]; [[Weapons|Port-O-Launch]] and the [[Weapons|Tuba]]). For each death you lose 1 live and once you run out of your lives you will have to spectate until the end of the map. The last one that survives is the “Last Man Standing” and wins the map. h2. Map Entities -- 2.39.2