From c8c5b439109889b6e3eb9d8281c98d217ded3b79 Mon Sep 17 00:00:00 2001 From: Mirio Date: Sat, 8 Jan 2011 01:40:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Assault" version 3) --- Assault.textile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assault.textile b/Assault.textile index 1a13ef5..2d34de4 100644 --- a/Assault.textile +++ b/Assault.textile @@ -2,7 +2,7 @@ h1. Assault (AS) h2. Object of the Game -In Assault there are 2 teams (red & blue). The goal in Assault is to destroy objects (if you destroy some it will open new doors/ways to new objects until a main object (the last one). 1 team has to defend the objects and the other team has to destroy them! The defending team wins when the time is over and the main object is still “alive”. The attacking team wins if they destroy the main object. After the attacking team accomplishes that (or the time is over) both teams are switching their roles (defending team attacks now/attacking team defends). A team wins the map if it’s able to ‘win’ the attacking and defending part. Obviously a map can be tied too if a) both teams defend well or b) both teams destroyed all objects. +In Assault there are 2 teams (red & blue). The goal in Assault is to destroy objects (if you destroy some it will open new doors/ways to new objects until a main object (the last one)). 1 team has to defend the objects and the other team has to destroy them! The defending team wins when the time is over and the main object is still “alive”. The attacking team wins if they destroy the main object. After the attacking team accomplishes that (or the time is over) both teams are switching their roles (defending team attacks now/attacking team defends). A team wins the map if it’s able to ‘win’ the attacking and defending part. Obviously a map can be tied too if a) both teams defend well or b) both teams destroyed all objects. How To: -- 2.39.2