From c883ccf563dcc4218b6f57b63401ad1c33c8188f Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 26 Jan 2013 23:21:33 +1100 Subject: [PATCH] Fix vehicles only crushing zombies --- qcsrc/server/mutators/gamemode_td.qc | 2 +- qcsrc/server/vehicles/vehicles.qc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_td.qc b/qcsrc/server/mutators/gamemode_td.qc index 81beb4123..5a5c0436f 100644 --- a/qcsrc/server/mutators/gamemode_td.qc +++ b/qcsrc/server/mutators/gamemode_td.qc @@ -230,7 +230,7 @@ void spawnturret(entity spawnedby, entity own, string turet, vector orig) oldself = self; self = spawn(); - self.origin = orig; + setorigin(self, orig); self.spawnflags = TSL_NO_RESPAWN; self.monster_attack = TRUE; self.realowner = own; diff --git a/qcsrc/server/vehicles/vehicles.qc b/qcsrc/server/vehicles/vehicles.qc index 5e377079e..b7b168eeb 100644 --- a/qcsrc/server/vehicles/vehicles.qc +++ b/qcsrc/server/vehicles/vehicles.qc @@ -506,7 +506,7 @@ float vehicles_crushable(entity e) if(e.classname == "player") return TRUE; - if(e.classname == "monster_zombie") + if(e.flags & FL_MONSTER) return TRUE; return FALSE; -- 2.39.2