From c830ab34c45d2de8f5776a610c33125b6430ff71 Mon Sep 17 00:00:00 2001 From: Juhu <5894800-Juhu_@users.noreply.gitlab.com> Date: Mon, 24 Jan 2022 16:51:40 +0100 Subject: [PATCH] adjust ring hitmask when choosing location --- qcsrc/common/gamemodes/gamemode/br/sv_ring.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/gamemodes/gamemode/br/sv_ring.qc b/qcsrc/common/gamemodes/gamemode/br/sv_ring.qc index ef26ed82a..6404f1d70 100644 --- a/qcsrc/common/gamemodes/gamemode/br/sv_ring.qc +++ b/qcsrc/common/gamemodes/gamemode/br/sv_ring.qc @@ -44,7 +44,7 @@ entity ring_initialize() ring_parseStrength(this, has_invalid_timings); this.strength = this.br_ring_stage_strength[0]; - MoveToRandomLocationWithinBounds(this, world.mins, world.maxs, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 2500, 0, 0); + MoveToRandomLocationWithinBounds(this, world.mins, world.maxs, DPCONTENTS_SOLID, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 2500, 0, 0); ring_alignPosition(this); ring_link(this); -- 2.39.2