From c755aa281d7df5cfd0e8b621b6a7f649047a86c5 Mon Sep 17 00:00:00 2001 From: blub Date: Sun, 27 Dec 2009 09:51:49 +0000 Subject: [PATCH] use real pixels for r_textshadow instead of virtual ones git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9701 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_draw.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/gl_draw.c b/gl_draw.c index e6f6c5f7..a6108ef9 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -1428,8 +1428,8 @@ float DrawQ_String_Font_Scale(float startx, float starty, const char *text, size // E000..E0FF: emulate old-font characters (to still have smileys and such available) if (shadow) { - x += pix_x * r_textshadow.value; - y += pix_y * r_textshadow.value; + x += 1.0/pix_x * r_textshadow.value; + y += 1.0/pix_y * r_textshadow.value; } if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF)) { @@ -1574,8 +1574,8 @@ float DrawQ_String_Font_Scale(float startx, float starty, const char *text, size } if (shadow) { - x -= pix_x * r_textshadow.value; - y -= pix_y * r_textshadow.value; + x -= 1.0/pix_x * r_textshadow.value; + y -= 1.0/pix_y * r_textshadow.value; } } } -- 2.39.2