From c66fc7388e82e597467801da4d46e7bc3bc2ed18 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Wed, 18 Aug 2010 20:52:26 +0200 Subject: [PATCH] remove some stupid setsize calls from func_breakable, Someple please test this. --- qcsrc/server/func_breakable.qc | 6 ------ 1 file changed, 6 deletions(-) diff --git a/qcsrc/server/func_breakable.qc b/qcsrc/server/func_breakable.qc index eb4c8b4de..e525b9cae 100644 --- a/qcsrc/server/func_breakable.qc +++ b/qcsrc/server/func_breakable.qc @@ -31,8 +31,6 @@ // Otherwise mdl_dead will be displayed at the map origin, and nobody would // want that! -.vector mins_save, maxs_save; - void func_breakable_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force); // @@ -113,7 +111,6 @@ void func_breakable_behave_destroyed() self.takedamage = DAMAGE_NO; self.event_damage = SUB_Null; self.state = 1; - setsize(self, '0 0 0', '0 0 0'); func_breakable_colormod(); } @@ -123,7 +120,6 @@ void func_breakable_behave_restore() self.takedamage = DAMAGE_AIM; self.event_damage = func_breakable_damage; self.state = 0; - setsize(self, self.mins_save, self.maxs_save); func_breakable_colormod(); } @@ -232,8 +228,6 @@ void spawnfunc_func_breakable() { self.mdl = self.model; SetBrushEntityModel(); - self.mins_save = self.mins; - self.maxs_save = self.maxs; self.use = func_breakable_restore; -- 2.39.2