From c5e89ce5019793e0b97729769d874ac54cc04e1a Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 14 Aug 2019 00:15:34 +1000 Subject: [PATCH] Don't add WEP_FLAG_NORMAL to the overkill weapons --- qcsrc/common/mutators/mutator/overkill/okmachinegun.qh | 2 +- qcsrc/common/mutators/mutator/overkill/oknex.qh | 2 +- qcsrc/common/mutators/mutator/overkill/okshotgun.qh | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh index 51c579a27..321d92e22 100644 --- a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh @@ -4,7 +4,7 @@ CLASS(OverkillMachineGun, Weapon) /* spawnfunc */ ATTRIB(OverkillMachineGun, m_canonical_spawnfunc, string, "weapon_okmachinegun"); /* ammotype */ ATTRIB(OverkillMachineGun, ammo_type, int, RES_BULLETS); /* impulse */ ATTRIB(OverkillMachineGun, impulse, int, 3); -/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_NORMAL | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_MUTATORBLOCKED); +/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_MUTATORBLOCKED); /* rating */ ATTRIB(OverkillMachineGun, bot_pickupbasevalue, float, 7000); /* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '1 1 0'); /* modelname */ ATTRIB(OverkillMachineGun, mdl, string, "ok_mg"); diff --git a/qcsrc/common/mutators/mutator/overkill/oknex.qh b/qcsrc/common/mutators/mutator/overkill/oknex.qh index 9ab1047a8..d03f40ff2 100644 --- a/qcsrc/common/mutators/mutator/overkill/oknex.qh +++ b/qcsrc/common/mutators/mutator/overkill/oknex.qh @@ -4,7 +4,7 @@ CLASS(OverkillNex, Weapon) /* spawnfunc */ ATTRIB(OverkillNex, m_canonical_spawnfunc, string, "weapon_oknex"); /* ammotype */ ATTRIB(OverkillNex, ammo_type, int, RES_CELLS); /* impulse */ ATTRIB(OverkillNex, impulse, int, 7); -/* flags */ ATTRIB(OverkillNex, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_NORMAL | WEP_FLAG_MUTATORBLOCKED); +/* flags */ ATTRIB(OverkillNex, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED); /* rating */ ATTRIB(OverkillNex, bot_pickupbasevalue, float, 8000); /* color */ ATTRIB(OverkillNex, wpcolor, vector, '0.5 1 1'); /* modelname */ ATTRIB(OverkillNex, mdl, string, "ok_sniper"); diff --git a/qcsrc/common/mutators/mutator/overkill/okshotgun.qh b/qcsrc/common/mutators/mutator/overkill/okshotgun.qh index 980d3a6b5..a830e6ac4 100644 --- a/qcsrc/common/mutators/mutator/overkill/okshotgun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okshotgun.qh @@ -4,7 +4,7 @@ CLASS(OverkillShotgun, Weapon) /* spawnfunc */ ATTRIB(OverkillShotgun, m_canonical_spawnfunc, string, "weapon_okshotgun"); /* ammotype */ ATTRIB(OverkillShotgun, ammo_type, int, RES_SHELLS); /* impulse */ ATTRIB(OverkillShotgun, impulse, int, 2); -/* flags */ ATTRIB(OverkillShotgun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED); +/* flags */ ATTRIB(OverkillShotgun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED); /* rating */ ATTRIB(OverkillShotgun, bot_pickupbasevalue, float, 6000); /* color */ ATTRIB(OverkillShotgun, wpcolor, vector, '0.5 0.25 0'); /* modelname */ ATTRIB(OverkillShotgun, mdl, string, "ok_shotgun"); -- 2.39.2