From c46b30335bb8d547ddc2176de73ed21a81388556 Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 21 Apr 2013 00:49:44 +1000 Subject: [PATCH] Fix turrets still shooting when match ends --- qcsrc/server/mutators/gamemode_towerdefense.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/gamemode_towerdefense.qc b/qcsrc/server/mutators/gamemode_towerdefense.qc index b2b46b294..9c8679978 100644 --- a/qcsrc/server/mutators/gamemode_towerdefense.qc +++ b/qcsrc/server/mutators/gamemode_towerdefense.qc @@ -666,7 +666,7 @@ void td_Initialize() MUTATOR_HOOKFUNCTION(td_TurretValidateTarget) { - if(time < game_starttime || current_phase != PHASE_COMBAT) + if(time < game_starttime || current_phase != PHASE_COMBAT || gameover) { turret_target = world; return FALSE; // battle hasn't started -- 2.39.2