From c38aed12ae95429d6ee78dd430c4fc9a9cf1a62d Mon Sep 17 00:00:00 2001
From: terencehill <piuntn@gmail.com>
Date: Tue, 7 Mar 2017 02:27:42 +0100
Subject: [PATCH] Fix another case of bad pow to ** conversion

---
 qcsrc/server/bot/default/aim.qc | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/qcsrc/server/bot/default/aim.qc b/qcsrc/server/bot/default/aim.qc
index b16de9afa..eac7fdeb0 100644
--- a/qcsrc/server/bot/default/aim.qc
+++ b/qcsrc/server/bot/default/aim.qc
@@ -281,7 +281,7 @@ float bot_aimdir(entity this, vector v, float maxfiredeviation)
 	blendrate = autocvar_bot_ai_aimskill_blendrate;
 	r = max(fixedrate, blendrate);
 	//this.v_angle = this.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
-	this.v_angle = this.v_angle + diffang * bound(delta_t, r * delta_t * (2+(skill+this.bot_mouseskill ** 3)*0.005-random()), 1);
+	this.v_angle = this.v_angle + diffang * bound(delta_t, r * delta_t * (2 + ((skill + this.bot_mouseskill) ** 3) * 0.005 - random()), 1);
 	this.v_angle = this.v_angle * bound(0,autocvar_bot_ai_aimskill_mouse,1) + desiredang * bound(0,(1-autocvar_bot_ai_aimskill_mouse),1);
 	//this.v_angle = this.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
 	//this.v_angle = this.v_angle + diffang * (1/ blendrate);
-- 
2.39.5