From c3732dab1e3f9fc8662b124185fff8375db24349 Mon Sep 17 00:00:00 2001 From: TimePath Date: Thu, 10 Mar 2016 12:18:21 +1100 Subject: [PATCH] Move more entities away from world origin --- qcsrc/common/debug.qh | 82 +++++++++++++++++-- qcsrc/lib/oo.qh | 3 + qcsrc/server/mutators/mutator/gamemode_ctf.qc | 2 +- 3 files changed, 78 insertions(+), 9 deletions(-) diff --git a/qcsrc/common/debug.qh b/qcsrc/common/debug.qh index 4f60e9fe3..a72d3538a 100644 --- a/qcsrc/common/debug.qh +++ b/qcsrc/common/debug.qh @@ -1,5 +1,4 @@ -#ifndef DEBUG_H -#define DEBUG_H +#pragma once #ifndef MENUQC .bool debug; @@ -32,9 +31,10 @@ REGISTER_NET_TEMP(net_debug) WriteHeader(channel, net_debug); WriteShort(channel, etof(this)); WriteByte(channel, is_pure(this)); - WriteCoord(channel, this.origin.x); - WriteCoord(channel, this.origin.y); - WriteCoord(channel, this.origin.z); + vector o = this.origin; + if (o == '0 0 0') // brushes + o = (this.absmin + this.absmax) / 2; + WriteCoord(channel, o.x); WriteCoord(channel, o.y); WriteCoord(channel, o.z); WriteString(channel, this.classname); WriteString(channel, this.sourceLoc); return true; @@ -42,6 +42,15 @@ REGISTER_NET_TEMP(net_debug) #endif #ifndef MENUQC +/** + * 0: off + * 1: on + * 2: on (pure) + * 3: on (.entnum != 0) + * 4: on (.origin == '0 0 0') + * 5: on (.debug != 0), server only + * 6: on (.solid != 0) + */ bool autocvar_debugdraw; #endif @@ -73,7 +82,11 @@ bool autocvar_debugdraw; { if (e.origin) continue; } - else if (autocvar_debugdraw > 4) + if (autocvar_debugdraw == 5) + { + if (!e.debug) continue; + } + else if (autocvar_debugdraw > 5) { bool flag = true; do { @@ -169,8 +182,8 @@ GENERIC_COMMAND(bufstr_get, "Examine a string buffer object") { case CMD_REQUEST_COMMAND: { - int bufhandle = stof(argv(1)); - int string_index = stof(argv(2)); + int bufhandle = stof(argv(1)); + int string_index = stof(argv(2)); string s = bufstr_get(bufhandle, string_index); LOG_INFOF("%s\n", s); return; @@ -203,4 +216,57 @@ GENERIC_COMMAND(version, "Print the current version") } } +REGISTER_STAT(TRACE_ENT, int) +#ifdef SVQC +bool autocvar_debugtrace; + +REGISTER_MUTATOR(trace, autocvar_debugtrace); + +.bool debug_trace_button; +.int solid_prev; +MUTATOR_HOOKFUNCTION(trace, SV_StartFrame) +{ + FOREACH_CLIENT(true, { + bool skip = false; + bool btn = PHYS_INPUT_BUTTON_HOOK(it); + if (btn == it.debug_trace_button) skip = true; + it.debug_trace_button = btn; + if (!btn || skip) continue; + FOREACH_ENTITY(true, { + it.solid_prev = it.solid; + it.solid = SOLID_BBOX; + }); + vector forward; vector right; vector up; + MAKEVECTORS(makevectors, it.v_angle, forward, right, up); + vector pos = it.origin + it.view_ofs; + traceline(pos, pos + forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, it); + FOREACH_ENTITY(true, { + it.solid = it.solid_prev; + it.solid_prev = 0; + }); + entity e = trace_ent; + int i = etof(e); + STAT(TRACE_ENT, it) = i; + if (!e) continue; + setorigin(e, e.origin + '0 0 100'); + stuffcmd(it, sprintf("prvm_edict server %d\n", i)); + }); +} +#endif +#ifdef CSQC +entity TRACE_ENT; +void Trace_draw2d(entity this) +{ + int e = STAT(TRACE_ENT); + if (!e) return; + vector pos = '0 0 0'; + pos.y += vid_conheight / 2; + drawstring(pos, sprintf("prvm_edict server %d", e), '10 10 0', '1 1 1', 1, DRAWFLAG_NORMAL); +} + +STATIC_INIT(TRACE_ENT) +{ + entity e = TRACE_ENT = new_pure(TRACE_ENT); + e.draw2d = Trace_draw2d; +} #endif diff --git a/qcsrc/lib/oo.qh b/qcsrc/lib/oo.qh index 7ecc745d0..efcb7876a 100644 --- a/qcsrc/lib/oo.qh +++ b/qcsrc/lib/oo.qh @@ -50,6 +50,9 @@ entity __spawn(string _classname, string _sourceLoc, bool pure) #ifdef CSQC setorigin(this, '0 0 10000'); #endif + #ifdef SVQC + setorigin(this, '0 0 -10000'); + #endif } return this; } diff --git a/qcsrc/server/mutators/mutator/gamemode_ctf.qc b/qcsrc/server/mutators/mutator/gamemode_ctf.qc index a8d2df201..6d7ac760c 100644 --- a/qcsrc/server/mutators/mutator/gamemode_ctf.qc +++ b/qcsrc/server/mutators/mutator/gamemode_ctf.qc @@ -2715,7 +2715,7 @@ void ctf_ScoreRules(int teams) // code from here on is just to support maps that don't have flag and team entities void ctf_SpawnTeam (string teamname, int teamcolor) { - entity this = new(ctf_team); + entity this = new_pure(ctf_team); this.netname = teamname; this.cnt = teamcolor; this.spawnfunc_checked = true; -- 2.39.2