From c33bc51a6dcf67f2a0114dac2d154b6a64f761b1 Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 31 Aug 2016 01:39:17 +1000 Subject: [PATCH] Use old loop for warpzone initialization (testing for gameplay change) --- qcsrc/server/sv_main.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/sv_main.qc b/qcsrc/server/sv_main.qc index 6decb2e70..0c36a77c5 100644 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@ -403,8 +403,8 @@ LABEL(cvar_fail) void WarpZone_PostInitialize_Callback() { // create waypoint links for warpzones - for(entity e = warpzone_first; e; e = e.warpzone_next) - //for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); ) + //for(entity e = warpzone_first; e; e = e.warpzone_next) + for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); ) { vector src, dst; src = (e.absmin + e.absmax) * 0.5; -- 2.39.2