From c1e59e56d22a2603ba3f82d755980d57d77a1d99 Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 19 Aug 2008 10:46:00 +0000 Subject: [PATCH] only apply qw skins to progs/player.mdl git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8458 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rmain.c b/gl_rmain.c index 1fe15f01..bbd731e1 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -4486,7 +4486,7 @@ void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t) } // update currentskinframe to be a qw skin or animation frame - if ((i = ent->entitynumber - 1) >= 0 && i < cl.maxclients) + if ((i = ent->entitynumber - 1) >= 0 && i < cl.maxclients && cls.protocol == PROTOCOL_QUAKEWORLD && cl.scores[i].qw_skin[0] && !strcmp(ent->model->name, "progs/player.mdl")) { if (strcmp(r_qwskincache[i], cl.scores[i].qw_skin)) { -- 2.39.2