From c1e38e336d3cefe61e21de32af578d60189e1e2d Mon Sep 17 00:00:00 2001 From: Juhu <5894800-Juhu_@users.noreply.gitlab.com> Date: Wed, 26 Jan 2022 19:51:29 +0100 Subject: [PATCH] improve the visibility of the ring when the player is outside of it --- qcsrc/common/gamemodes/gamemode/br/cl_ring.qc | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/qcsrc/common/gamemodes/gamemode/br/cl_ring.qc b/qcsrc/common/gamemodes/gamemode/br/cl_ring.qc index d678f3208..dd58c8a05 100644 --- a/qcsrc/common/gamemodes/gamemode/br/cl_ring.qc +++ b/qcsrc/common/gamemodes/gamemode/br/cl_ring.qc @@ -28,21 +28,21 @@ void ring_draw(entity this) this.scale = current_radius / RING_MODEL_RADIUS; this.alpha = max((1 - min(max(current_radius - vlen((csqcplayer.origin + csqcplayer.view_ofs) - this.origin), 0) / this.br_ring_fadedistance, 1)) * this.br_ring_alpha, 0.01); - if(vlen((csqcplayer.origin + csqcplayer.view_ofs) - this.origin) > current_radius) - this.alpha = max(this.alpha, 0.01); } void ring_draw2d(entity this) { float current_radius = ring_calculate_current_radius(this); + // if outside of the ring, color the player's view in the ring color if(vlen((csqcplayer.origin + csqcplayer.view_ofs) - this.origin) > current_radius) { - R_BeginPolygon("", DRAWFLAG_ADDITIVE, true); - R_PolygonVertex('0 0 0', '0 0 0', this.colormod, min(this.br_ring_alpha, 0.5)); - R_PolygonVertex(autocvar_vid_conwidth * '1 0 0', '1 0 0', this.colormod, min(this.br_ring_alpha, 0.5)); - R_PolygonVertex(autocvar_vid_conwidth * '1 0 0' + autocvar_vid_conheight * '0 1 0', '1 1 0', this.colormod, min(this.br_ring_alpha, 0.5)); - R_PolygonVertex(autocvar_vid_conheight * '0 1 0', '0 1 0', this.colormod, min(this.br_ring_alpha, 0.5)); + const float weaken_factor = 0.75; + R_BeginPolygon("", DRAWFLAG_NORMAL, true); + R_PolygonVertex('0 0 0', '0 0 0', this.colormod, max(this.br_ring_alpha * weaken_factor, 0.01)); + R_PolygonVertex(autocvar_vid_conwidth * '1 0 0', '1 0 0', this.colormod, max(this.br_ring_alpha * weaken_factor, 0.01)); + R_PolygonVertex(autocvar_vid_conwidth * '1 0 0' + autocvar_vid_conheight * '0 1 0', '1 1 0', this.colormod, max(this.br_ring_alpha * weaken_factor, 0.01)); + R_PolygonVertex(autocvar_vid_conheight * '0 1 0', '0 1 0', this.colormod, max(this.br_ring_alpha * weaken_factor, 0.01)); R_EndPolygon(); } } -- 2.39.2