From c07c6c693439fa4afc18a76ef85d2da81e8dd8b4 Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 27 Feb 2013 22:33:19 +1100 Subject: [PATCH] Also kill barricade's waypoint sprite if it died --- qcsrc/server/mutators/gamemode_td.qc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/qcsrc/server/mutators/gamemode_td.qc b/qcsrc/server/mutators/gamemode_td.qc index ca1168b21..b3bce3e89 100644 --- a/qcsrc/server/mutators/gamemode_td.qc +++ b/qcsrc/server/mutators/gamemode_td.qc @@ -238,6 +238,8 @@ void barricade_die() self.takedamage = DAMAGE_NO; self.event_damage = func_null; + WaypointSprite_Kill(self.sprite); + pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1); sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); -- 2.39.2