From bf4e860b86a42ebe1d418ae3de97fcbe92d5300c Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Fri, 8 Jul 2011 17:55:47 +0300 Subject: [PATCH] Don't check the warmup stage to see if armor is enabled on the server. That check is only sent once, so the client doesn't really see when the warmup stage has ended. --- data/qcsrc/server/cl_client.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/cl_client.qc b/data/qcsrc/server/cl_client.qc index 8f058155..ef0e2db0 100644 --- a/data/qcsrc/server/cl_client.qc +++ b/data/qcsrc/server/cl_client.qc @@ -1047,7 +1047,7 @@ float ClientInit_SendEntity(entity to, float sf) // tell the client if this server uses armor float armor_enabled; - if(cvar("g_balance_armor_start") || (cvar("g_lms") && cvar("g_lms_start_armor")) || (inWarmupStage && cvar("g_warmup_start_armor")) || cvar("g_balance_armor_regen") || cvar("g_balance_armor_regenlinear")) + if(cvar("g_balance_armor_start") || (cvar("g_lms") && cvar("g_lms_start_armor")) /*|| (inWarmupStage && cvar("g_warmup_start_armor"))*/ || cvar("g_balance_armor_regen") || cvar("g_balance_armor_regenlinear")) armor_enabled = TRUE; WriteByte(MSG_ENTITY, armor_enabled); -- 2.39.2