From bf3c7957c34da3b561d688a160be6552de032ec7 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Wed, 4 Jan 2012 16:13:52 +0200 Subject: [PATCH] Fix an epic failure in my code. This finally gets the damage effects working as intended again, for both hitscan and splash damage weapons --- qcsrc/client/damage.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/client/damage.qc b/qcsrc/client/damage.qc index 8784c12ea..b6390e631 100644 --- a/qcsrc/client/damage.qc +++ b/qcsrc/client/damage.qc @@ -72,8 +72,9 @@ void Ent_DamageInfo(float isNew) if(self.event_damage) self.event_damage(thisdmg, w_deathtype, w_org, thisforce); + + DamageEffect(dmg, w_deathtype, species, self.entnum - 1); } - DamageEffect(dmg, w_deathtype, species, self.entnum - 1); self = oldself; -- 2.39.2