From bf0fd86c001a17a9e7d8cbb02232c018d3ba32ee Mon Sep 17 00:00:00 2001 From: TimePath Date: Sun, 25 Oct 2015 16:57:59 +1100 Subject: [PATCH] PutClientInServer: cleanup --- .../gamemodes/gamemode/nexball/nexball.qc | 20 +- qcsrc/common/weapons/weapon/devastator.qc | 3 + qcsrc/common/weapons/weapon/hook.qc | 2 + qcsrc/common/weapons/weapon/vortex.qc | 6 + qcsrc/menu/xonotic/playerlist.qc | 2 +- qcsrc/server/autocvars.qh | 1 - qcsrc/server/cl_client.qc | 484 ++++++++---------- qcsrc/server/command/cmd.qc | 4 +- qcsrc/server/defs.qh | 8 +- qcsrc/server/g_damage.qc | 2 +- qcsrc/server/miscfunctions.qh | 6 +- qcsrc/server/mutators/all.inc | 1 + qcsrc/server/mutators/mutator/gamemode_ca.qc | 6 +- qcsrc/server/mutators/mutator/gamemode_cts.qc | 2 +- qcsrc/server/mutators/mutator/gamemode_lms.qc | 6 +- .../server/mutators/mutator/gamemode_race.qc | 2 +- .../mutators/mutator/mutator_superspec.qc | 2 +- .../mutator/mutator_weaponarena_random.qc | 13 + qcsrc/server/race.qc | 2 +- 19 files changed, 279 insertions(+), 293 deletions(-) create mode 100644 qcsrc/server/mutators/mutator/mutator_weaponarena_random.qc diff --git a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc index 93f60fe67..4349a1e5e 100644 --- a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc +++ b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc @@ -2,6 +2,8 @@ #ifdef IMPLEMENTATION #ifdef SVQC +.float metertime; + int autocvar_g_nexball_goalleadlimit; #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit") @@ -984,14 +986,22 @@ MUTATOR_HOOKFUNCTION(nb, PlayerPreThink) return false; } +MUTATOR_HOOKFUNCTION(nb, SpectateCopy) +{ + SELFPARAM(); + this.metertime = other.metertime; +} + MUTATOR_HOOKFUNCTION(nb, PlayerSpawn) -{SELFPARAM(); - self.weaponentity.weapons = '0 0 0'; +{ + SELFPARAM(); + this.metertime = 0; + this.weaponentity.weapons = '0 0 0'; - if(nexball_mode & NBM_BASKETBALL) - self.weapons |= WEPSET(NEXBALL); + if (nexball_mode & NBM_BASKETBALL) + this.weapons |= WEPSET(NEXBALL); else - self.weapons = '0 0 0'; + this.weapons = '0 0 0'; return false; } diff --git a/qcsrc/common/weapons/weapon/devastator.qc b/qcsrc/common/weapons/weapon/devastator.qc index 8c080862d..b9cc0358b 100644 --- a/qcsrc/common/weapons/weapon/devastator.qc +++ b/qcsrc/common/weapons/weapon/devastator.qc @@ -67,6 +67,8 @@ DEVASTATOR_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP) spawnfunc(weapon_devastator) { weapon_defaultspawnfunc(WEP_DEVASTATOR.m_id); } spawnfunc(weapon_rocketlauncher) { spawnfunc_weapon_devastator(this); } +.entity lastrocket; + void W_Devastator_Unregister(void) {SELFPARAM(); if(self.realowner && self.realowner.lastrocket == self) @@ -609,6 +611,7 @@ void W_Devastator_Attack(Weapon thiswep) } METHOD(Devastator, wr_resetplayer, void(entity thiswep)) { + self.lastrocket = NULL; // stop rocket guiding, no revenge from the grave! self.rl_release = 0; } METHOD(Devastator, wr_reload, void(entity thiswep)) diff --git a/qcsrc/common/weapons/weapon/hook.qc b/qcsrc/common/weapons/weapon/hook.qc index bc79a88a3..c158d1c32 100644 --- a/qcsrc/common/weapons/weapon/hook.qc +++ b/qcsrc/common/weapons/weapon/hook.qc @@ -293,6 +293,8 @@ void W_Hook_Attack2(Weapon thiswep, entity actor) } METHOD(Hook, wr_resetplayer, void(entity thiswep)) { + RemoveGrapplingHook(self); + self.hook_time = 0; self.hook_refire = time; } METHOD(Hook, wr_suicidemessage, int(entity thiswep)) diff --git a/qcsrc/common/weapons/weapon/vortex.qc b/qcsrc/common/weapons/weapon/vortex.qc index c51028b62..5aca18183 100644 --- a/qcsrc/common/weapons/weapon/vortex.qc +++ b/qcsrc/common/weapons/weapon/vortex.qc @@ -278,6 +278,12 @@ void W_Vortex_Attack(Weapon thiswep, float issecondary) } METHOD(Vortex, wr_resetplayer, void(entity thiswep)) { + if (WEP_CVAR(vortex, charge)) { + if (WEP_CVAR_SEC(vortex, chargepool)) { + self.vortex_chargepool_ammo = 1; + } + self.vortex_charge = WEP_CVAR(vortex, charge_start); + } self.vortex_lasthit = 0; } METHOD(Vortex, wr_reload, void(entity thiswep)) diff --git a/qcsrc/menu/xonotic/playerlist.qc b/qcsrc/menu/xonotic/playerlist.qc index 9ba5d8738..3fdea5ae2 100644 --- a/qcsrc/menu/xonotic/playerlist.qc +++ b/qcsrc/menu/xonotic/playerlist.qc @@ -128,7 +128,7 @@ void XonoticPlayerList_drawListBoxItem(entity me, int i, vector absSize, bool is if((t = strstrofs(score, ",", 0)) >= 0) score = substring(score, 0, t); - if(stof(score) == -666) + if(stof(score) == FRAGS_SPECTATOR) score = _("spectator"); } diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index d3c9007f3..7a6082315 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -2,7 +2,6 @@ #define SERVER_AUTOCVARS_H bool autocvar__notarget; -bool autocvar__independent_players; bool autocvar__campaign_testrun; int autocvar__campaign_index; string autocvar__campaign_name; diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index c4b078e14..4bf002d10 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -124,7 +124,7 @@ void ClientData_Touch(entity e) .string netname_previous; -void SetSpectator(entity player, entity spectatee); +void SetSpectatee(entity player, entity spectatee); /* @@ -185,8 +185,8 @@ PutObserverInServer putting a client as observer in the server ============= */ -void FixPlayermodel(); -void PutObserverInServer (void) +void FixPlayermodel(entity player); +void PutObserverInServer() {SELFPARAM(); entity spot; self.hud = HUD_NORMAL; @@ -229,7 +229,7 @@ void PutObserverInServer (void) if(!mutator_returnvalue) // mutator prevents resetting teams self.team = -1; // move this as it is needed to log the player spectating in eventlog - if(self.killcount != -666) + if(self.killcount != FRAGS_SPECTATOR) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); if(!intermission_running) @@ -248,11 +248,11 @@ void PutObserverInServer (void) self.spectatortime = time; - self.classname = "observer"; + self.classname = STR_OBSERVER; self.iscreature = false; self.teleportable = TELEPORT_SIMPLE; self.damagedbycontents = false; - self.health = -666; + self.health = FRAGS_SPECTATOR; self.takedamage = DAMAGE_NO; self.solid = SOLID_NOT; self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink @@ -293,7 +293,7 @@ void PutObserverInServer (void) self.items = 0; self.weapons = '0 0 0'; self.model = ""; - FixPlayermodel(); + FixPlayermodel(self); setmodel(self, MDL_Null); self.drawonlytoclient = self; @@ -306,7 +306,7 @@ void PutObserverInServer (void) self.weaponmodel = ""; self.weaponentity = world; self.exteriorweaponentity = world; - self.killcount = -666; + self.killcount = FRAGS_SPECTATOR; self.velocity = '0 0 0'; self.avelocity = '0 0 0'; self.punchangle = '0 0 0'; @@ -317,21 +317,15 @@ void PutObserverInServer (void) } .float model_randomizer; -void FixPlayermodel() -{SELFPARAM(); - string defaultmodel; - float defaultskin, chmdl, oldskin, n, i; - vector m1, m2; - - defaultmodel = ""; - defaultskin = 0; - chmdl = false; - +void FixPlayermodel(entity player) +{ + string defaultmodel = ""; + int defaultskin = 0; if(autocvar_sv_defaultcharacter) { if(teamplay) { - string s = Static_Team_ColorName_Lower(self.team); + string s = Static_Team_ColorName_Lower(player.team); if (s != "neutral") { defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s)); @@ -345,66 +339,67 @@ void FixPlayermodel() defaultskin = autocvar_sv_defaultplayerskin; } - n = tokenize_console(defaultmodel); + int n = tokenize_console(defaultmodel); if(n > 0) { - defaultmodel = argv(floor(n * self.model_randomizer)); + defaultmodel = argv(floor(n * player.model_randomizer)); // However, do NOT randomize if the player-selected model is in the list. - for (i = 0; i < n; ++i) - if ((argv(i) == self.playermodel && defaultskin == stof(self.playerskin)) || argv(i) == strcat(self.playermodel, ":", self.playerskin)) + for (int i = 0; i < n; ++i) + if ((argv(i) == player.playermodel && defaultskin == stof(player.playerskin)) || argv(i) == strcat(player.playermodel, ":", player.playerskin)) defaultmodel = argv(i); } - i = strstrofs(defaultmodel, ":", 0); + int i = strstrofs(defaultmodel, ":", 0); if(i >= 0) { defaultskin = stof(substring(defaultmodel, i+1, -1)); defaultmodel = substring(defaultmodel, 0, i); } } - MUTATOR_CALLHOOK(FixPlayermodel, defaultmodel, defaultskin); defaultmodel = ret_string; defaultskin = ret_int; + bool chmdl = false; + int oldskin; if(defaultmodel != "") { - if (defaultmodel != self.model) + if (defaultmodel != player.model) { - m1 = self.mins; - m2 = self.maxs; - setplayermodel (self, defaultmodel); - setsize (self, m1, m2); + vector m1 = player.mins; + vector m2 = player.maxs; + setplayermodel (player, defaultmodel); + setsize (player, m1, m2); chmdl = true; } - oldskin = self.skin; - self.skin = defaultskin; + oldskin = player.skin; + player.skin = defaultskin; } else { - if (self.playermodel != self.model || self.playermodel == "") + if (player.playermodel != player.model || player.playermodel == "") { - self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop - m1 = self.mins; - m2 = self.maxs; - setplayermodel (self, self.playermodel); - setsize (self, m1, m2); + player.playermodel = CheckPlayerModel(player.playermodel); // this is never "", so no endless loop + vector m1 = player.mins; + vector m2 = player.maxs; + setplayermodel (player, player.playermodel); + setsize (player, m1, m2); chmdl = true; } - oldskin = self.skin; - self.skin = stof(self.playerskin); + oldskin = player.skin; + player.skin = stof(player.playerskin); } - if(chmdl || oldskin != self.skin) // model or skin has changed + if(chmdl || oldskin != player.skin) // model or skin has changed { - self.species = player_getspecies(); // update species + player.species = player_getspecies(); // update species UpdatePlayerSounds(); // update skin sounds } if(!teamplay) if(strlen(autocvar_sv_defaultplayercolors)) - if(self.clientcolors != stof(autocvar_sv_defaultplayercolors)) - setcolor(self, stof(autocvar_sv_defaultplayercolors)); + if(player.clientcolors != stof(autocvar_sv_defaultplayercolors)) + setcolor(player, stof(autocvar_sv_defaultplayercolors)); } @@ -412,256 +407,216 @@ void FixPlayermodel() void PutClientInServer() { SELFPARAM(); - if(IS_BOT_CLIENT(self)) - self.classname = "player"; - else if(IS_REAL_CLIENT(self)) - { - msg_entity = self; + if (IS_BOT_CLIENT(this)) { + this.classname = STR_PLAYER; + } else if (IS_REAL_CLIENT(this)) { + msg_entity = this; WriteByte(MSG_ONE, SVC_SETVIEW); - WriteEntity(MSG_ONE, self); + WriteEntity(MSG_ONE, this); } - SetSpectator(self, world); + SetSpectatee(this, NULL); // reset player keys - self.itemkeys = 0; + this.itemkeys = 0; - MUTATOR_CALLHOOK(PutClientInServer, self); + MUTATOR_CALLHOOK(PutClientInServer, this); - if(gameover) - self.classname = "observer"; + if (gameover) { + this.classname = STR_OBSERVER; + PutObserverInServer(); + return; + } - if(IS_PLAYER(self)) + if (IS_PLAYER(this)) { - entity spot; - - accuracy_resend(self); + accuracy_resend(this); - if(self.team < 0) - JoinBestTeam(self, false, true); + if (this.team < 0) + JoinBestTeam(this, false, true); - spot = SelectSpawnPoint (false); - if(!spot) - { - Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS); + entity spot = SelectSpawnPoint(false); + if (!spot) { + Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_JOIN_NOSPAWNS); return; // spawn failed } - RemoveGrapplingHook(self); // Wazat's Grappling Hook - - self.classname = "player"; - self.wasplayer = true; - self.iscreature = true; - self.teleportable = TELEPORT_NORMAL; - self.damagedbycontents = true; - self.movetype = MOVETYPE_WALK; - self.solid = SOLID_SLIDEBOX; - self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID; - if(autocvar_g_playerclip_collisions) - self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP; - if(IS_BOT_CLIENT(self) && autocvar_g_botclip_collisions) - self.dphitcontentsmask |= DPCONTENTS_BOTCLIP; - self.frags = FRAGS_PLAYER; - if(INDEPENDENT_PLAYERS) - MAKE_INDEPENDENT_PLAYER(self); - self.flags = FL_CLIENT | FL_PICKUPITEMS; - if(autocvar__notarget) - self.flags |= FL_NOTARGET; - self.takedamage = DAMAGE_AIM; - self.effects = 0; - self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT; - self.air_finished = time + 12; - self.dmg = 2; - if(WEP_CVAR(vortex, charge)) - { - if(WEP_CVAR_SEC(vortex, chargepool)) - self.vortex_chargepool_ammo = 1; - self.vortex_charge = WEP_CVAR(vortex, charge_start); - } - - if(warmup_stage) - { - self.ammo_shells = warmup_start_ammo_shells; - self.ammo_nails = warmup_start_ammo_nails; - self.ammo_rockets = warmup_start_ammo_rockets; - self.ammo_cells = warmup_start_ammo_cells; - self.ammo_plasma = warmup_start_ammo_plasma; - self.ammo_fuel = warmup_start_ammo_fuel; - self.health = warmup_start_health; - self.armorvalue = warmup_start_armorvalue; - self.weapons = WARMUP_START_WEAPONS; - } - else - { - self.ammo_shells = start_ammo_shells; - self.ammo_nails = start_ammo_nails; - self.ammo_rockets = start_ammo_rockets; - self.ammo_cells = start_ammo_cells; - self.ammo_plasma = start_ammo_plasma; - self.ammo_fuel = start_ammo_fuel; - self.health = start_health; - self.armorvalue = start_armorvalue; - self.weapons = start_weapons; - } - - if(self.weapons & WEPSET_SUPERWEAPONS) - self.superweapons_finished = time + autocvar_g_balance_superweapons_time; - else - self.superweapons_finished = 0; - - if(g_weaponarena_random) // WEAPONTODO: more stuff that should be in a mutator. also: rename those cvars - { - if(g_weaponarena_random_with_blaster) - self.weapons &= ~WEPSET(BLASTER); - W_RandomWeapons(self, g_weaponarena_random); - if(g_weaponarena_random_with_blaster) - self.weapons |= WEPSET(BLASTER); + this.classname = STR_PLAYER; + this.wasplayer = true; + this.iscreature = true; + this.teleportable = TELEPORT_NORMAL; + this.damagedbycontents = true; + this.movetype = MOVETYPE_WALK; + this.solid = SOLID_SLIDEBOX; + this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID; + if (autocvar_g_playerclip_collisions) + this.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP; + if (IS_BOT_CLIENT(this) && autocvar_g_botclip_collisions) + this.dphitcontentsmask |= DPCONTENTS_BOTCLIP; + this.frags = FRAGS_PLAYER; + if (INDEPENDENT_PLAYERS) MAKE_INDEPENDENT_PLAYER(this); + this.flags = FL_CLIENT | FL_PICKUPITEMS; + if (autocvar__notarget) + this.flags |= FL_NOTARGET; + this.takedamage = DAMAGE_AIM; + this.effects = EF_TELEPORT_BIT | EF_RESTARTANIM_BIT; + this.dmg = 2; // WTF + + if (warmup_stage) { + this.ammo_shells = warmup_start_ammo_shells; + this.ammo_nails = warmup_start_ammo_nails; + this.ammo_rockets = warmup_start_ammo_rockets; + this.ammo_cells = warmup_start_ammo_cells; + this.ammo_plasma = warmup_start_ammo_plasma; + this.ammo_fuel = warmup_start_ammo_fuel; + this.health = warmup_start_health; + this.armorvalue = warmup_start_armorvalue; + this.weapons = WARMUP_START_WEAPONS; + } else { + this.ammo_shells = start_ammo_shells; + this.ammo_nails = start_ammo_nails; + this.ammo_rockets = start_ammo_rockets; + this.ammo_cells = start_ammo_cells; + this.ammo_plasma = start_ammo_plasma; + this.ammo_fuel = start_ammo_fuel; + this.health = start_health; + this.armorvalue = start_armorvalue; + this.weapons = start_weapons; } - self.items = start_items; - - self.spawnshieldtime = time + autocvar_g_spawnshieldtime; - self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn; - self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn; - self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn; - self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn; - //extend the pause of rotting if client was reset at the beginning of the countdown - if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted? - self.spawnshieldtime += game_starttime - time; - self.pauserotarmor_finished += game_starttime - time; - self.pauserothealth_finished += game_starttime - time; - self.pauseregen_finished += game_starttime - time; + this.superweapons_finished = (this.weapons & WEPSET_SUPERWEAPONS) ? time + autocvar_g_balance_superweapons_time : 0; + + this.items = start_items; + + this.spawnshieldtime = time + autocvar_g_spawnshieldtime; + this.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn; + this.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn; + this.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn; + this.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn; + // extend the pause of rotting if client was reset at the beginning of the countdown + if (!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted? + float f = game_starttime - time; + this.spawnshieldtime += f; + this.pauserotarmor_finished += f; + this.pauserothealth_finished += f; + this.pauseregen_finished += f; } - self.damageforcescale = 2; - self.death_time = 0; - self.respawn_flags = 0; - self.respawn_time = 0; - self.stat_respawn_time = 0; - self.scale = autocvar_sv_player_scale; - self.fade_time = 0; - self.pain_frame = 0; - self.pain_finished = 0; - self.strength_finished = 0; - self.invincible_finished = 0; - self.pushltime = 0; - // players have no think function - self.think = func_null; - self.nextthink = 0; - self.hook_time = 0; - self.dmg_team = 0; - self.ballistics_density = autocvar_g_ballistics_density_player; - - self.metertime = 0; - - self.deadflag = DEAD_NO; - - self.angles = spot.angles; - - self.angles_z = 0; // never spawn tilted even if the spot says to - if(IS_BOT_CLIENT(self)) - self.v_angle = self.angles; - self.fixangle = true; // turn this way immediately - self.velocity = '0 0 0'; - self.avelocity = '0 0 0'; - self.punchangle = '0 0 0'; - self.punchvector = '0 0 0'; - self.oldvelocity = self.velocity; - self.fire_endtime = -1; - self.revival_time = 0; + this.damageforcescale = 2; + this.death_time = 0; + this.respawn_flags = 0; + this.respawn_time = 0; + this.stat_respawn_time = 0; + this.scale = autocvar_sv_player_scale; + this.fade_time = 0; + this.pain_frame = 0; + this.pain_finished = 0; + this.pushltime = 0; + this.think = func_null; // players have no think function + this.nextthink = 0; + this.dmg_team = 0; + this.ballistics_density = autocvar_g_ballistics_density_player; + + this.deadflag = DEAD_NO; + + this.angles = spot.angles; + this.angles_z = 0; // never spawn tilted even if the spot says to + if (IS_BOT_CLIENT(this)) + this.v_angle = this.angles; + this.fixangle = true; // turn this way immediately + this.oldvelocity = this.velocity = '0 0 0'; + this.avelocity = '0 0 0'; + this.punchangle = '0 0 0'; + this.punchvector = '0 0 0'; + + this.strength_finished = 0; + this.invincible_finished = 0; + this.fire_endtime = -1; + this.revival_time = 0; + this.air_finished = time + 12; entity spawnevent = spawn(); - spawnevent.owner = self; + spawnevent.owner = this; Net_LinkEntity(spawnevent, false, 0.5, SpawnEvent_Send); // Cut off any still running player sounds. - stopsound(self, CH_PLAYER_SINGLE); + stopsound(this, CH_PLAYER_SINGLE); - self.model = ""; - FixPlayermodel(); - self.drawonlytoclient = world; + this.model = ""; + FixPlayermodel(this); + this.drawonlytoclient = NULL; - self.crouch = false; - self.view_ofs = PL_VIEW_OFS; - setsize (self, PL_MIN, PL_MAX); - self.spawnorigin = spot.origin; - setorigin (self, spot.origin + '0 0 1' * (1 - self.mins.z - 24)); + this.crouch = false; + this.view_ofs = PL_VIEW_OFS; + setsize(this, PL_MIN, PL_MAX); + this.spawnorigin = spot.origin; + setorigin(this, spot.origin + '0 0 1' * (1 - this.mins.z - 24)); // don't reset back to last position, even if new position is stuck in solid - self.oldorigin = self.origin; - self.prevorigin = self.origin; - self.lastrocket = world; // stop rocket guiding, no revenge from the grave! - self.lastteleporttime = time; // prevent insane speeds due to changing origin - self.hud = HUD_NORMAL; + this.oldorigin = this.origin; + this.prevorigin = this.origin; + this.lastteleporttime = time; // prevent insane speeds due to changing origin + this.hud = HUD_NORMAL; - self.event_damage = PlayerDamage; + this.event_damage = PlayerDamage; - self.bot_attack = true; - self.monster_attack = true; + this.bot_attack = true; + this.monster_attack = true; - self.spider_slowness = 0; + this.spider_slowness = 0; - self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0; + this.BUTTON_ATCK = this.BUTTON_JUMP = this.BUTTON_ATCK2 = false; - if(self.killcount == -666) { - PlayerScore_Clear(self); - self.killcount = 0; + if (this.killcount == FRAGS_SPECTATOR) { + PlayerScore_Clear(this); + this.killcount = 0; } - CL_SpawnWeaponentity(self); - self.alpha = default_player_alpha; - self.colormod = '1 1 1' * autocvar_g_player_brightness; - self.exteriorweaponentity.alpha = default_weapon_alpha; - - self.speedrunning = false; + CL_SpawnWeaponentity(this); + this.alpha = default_player_alpha; + this.colormod = '1 1 1' * autocvar_g_player_brightness; + this.exteriorweaponentity.alpha = default_weapon_alpha; - //stuffcmd(self, "chase_active 0"); - //stuffcmd(self, "set viewsize $tmpviewsize \n"); + this.speedrunning = false; - target_voicescript_clear(self); + target_voicescript_clear(this); // reset fields the weapons may use - for (int j = WEP_FIRST; j <= WEP_LAST; ++j) - { - Weapon w = get_weaponinfo(j); - w.wr_resetplayer(w); + FOREACH(Weapons, true, LAMBDA( + it.wr_resetplayer(it); + // reload all reloadable weapons + if (it.spawnflags & WEP_FLAG_RELOADABLE) { + this.weapon_load[it.m_id] = it.reloading_ammo; + } + )); - // all weapons must be fully loaded when we spawn - entity e = get_weaponinfo(j); - if (e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars - self.(weapon_load[j]) = e.reloading_ammo; + { + string s = spot.target; + spot.target = string_null; + WITH(entity, activator, this, LAMBDA( + WITH(entity, self, spot, SUB_UseTargets()) + )); + spot.target = s; } - string s = spot.target; - spot.target = string_null; - activator = self; - WITH(entity, self, spot, SUB_UseTargets()); - activator = world; - spot.target = s; - - Unfreeze(self); + Unfreeze(this); MUTATOR_CALLHOOK(PlayerSpawn, spot); - if(autocvar_spawn_debug) + if (autocvar_spawn_debug) { - sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n")); - remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor + sprint(this, strcat("spawnpoint origin: ", vtos(spot.origin), "\n")); + remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor } - self.switchweapon = w_getbestweapon(self); - self.cnt = -1; // W_LastWeapon will not complain - self.weapon = 0; - self.weaponname = ""; - self.switchingweapon = 0; + this.switchweapon = w_getbestweapon(this); + this.cnt = -1; // W_LastWeapon will not complain + this.weapon = 0; + this.weaponname = ""; + this.switchingweapon = 0; - if(!warmup_stage) - if(!self.alivetime) - self.alivetime = time; + if (!warmup_stage && !this.alivetime) + this.alivetime = time; - antilag_clear(self); - } - else if(IS_OBSERVER(self)) - { - PutObserverInServer (); + antilag_clear(this); } } @@ -1131,23 +1086,23 @@ void ClientConnect (void) JoinBestTeam(self, false, false); // if the team number is valid, keep it if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) { - self.classname = "observer"; + self.classname = STR_OBSERVER; } else { if(teamplay) { if(autocvar_g_balance_teams) { - self.classname = "player"; + self.classname = STR_PLAYER; campaign_bots_may_start = 1; } else { - self.classname = "observer"; // do it anyway + self.classname = STR_OBSERVER; // do it anyway } } else { - self.classname = "player"; + self.classname = STR_PLAYER; campaign_bots_may_start = 1; } } @@ -1712,7 +1667,6 @@ void SpectateCopy(entity spectatee) self.items = spectatee.items; self.last_pickup = spectatee.last_pickup; self.hit_time = spectatee.hit_time; - self.metertime = spectatee.metertime; self.strength_finished = spectatee.strength_finished; self.invincible_finished = spectatee.invincible_finished; self.pressedkeys = spectatee.pressedkeys; @@ -1776,7 +1730,7 @@ bool SpectateUpdate() if(!IS_PLAYER(self.enemy) || self == self.enemy) { - SetSpectator(self, world); + SetSpectatee(self, NULL); return false; } @@ -1802,7 +1756,7 @@ bool SpectateSet() return true; } -void SetSpectator(entity player, entity spectatee) +void SetSpectatee(entity player, entity spectatee) { entity old_spectatee = player.enemy; @@ -1820,7 +1774,7 @@ bool Spectate(entity pl) return false; pl = spec_player; - SetSpectator(self, pl); + SetSpectatee(self, pl); return SpectateSet(); } @@ -1834,7 +1788,7 @@ bool SpectateNext() if(!mutator_returnvalue && !other) other = find(other, classname, "player"); - if(other) { SetSpectator(self, other); } + if(other) { SetSpectatee(self, other); } return SpectateSet(); } @@ -1870,7 +1824,7 @@ bool SpectatePrev() } } - SetSpectator(self, other); + SetSpectatee(self, other); return SpectateSet(); } @@ -1908,7 +1862,7 @@ void LeaveSpectatorMode() { if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) { - self.classname = "player"; + self.classname = STR_PLAYER; nades_RemoveBonus(self); if(autocvar_g_campaign || autocvar_g_balance_teams) @@ -2054,7 +2008,7 @@ void ObserverThink() } else if(self.BUTTON_ATCK && !self.version_mismatch) { self.flags &= ~FL_JUMPRELEASED; if(SpectateNext()) { - self.classname = "spectator"; + self.classname = STR_SPECTATOR; } } else { prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP); @@ -2088,24 +2042,24 @@ void SpectatorThink() } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209)) { self.flags &= ~FL_JUMPRELEASED; if(SpectateNext()) { - self.classname = "spectator"; + self.classname = STR_SPECTATOR; } else { - self.classname = "observer"; + self.classname = STR_OBSERVER; PutClientInServer(); } self.impulse = 0; } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229)) { self.flags &= ~FL_JUMPRELEASED; if(SpectatePrev()) { - self.classname = "spectator"; + self.classname = STR_SPECTATOR; } else { - self.classname = "observer"; + self.classname = STR_OBSERVER; PutClientInServer(); } self.impulse = 0; } else if (self.BUTTON_ATCK2) { self.flags &= ~FL_JUMPRELEASED; - self.classname = "observer"; + self.classname = STR_OBSERVER; PutClientInServer(); } else { if(!SpectateUpdate()) @@ -2502,7 +2456,7 @@ void PlayerPreThink (void) } } - FixPlayermodel(); + FixPlayermodel(self); // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers //if(frametime) diff --git a/qcsrc/server/command/cmd.qc b/qcsrc/server/command/cmd.qc index e4eee6983..69517738b 100644 --- a/qcsrc/server/command/cmd.qc +++ b/qcsrc/server/command/cmd.qc @@ -113,7 +113,7 @@ void ClientCommand_clientversion(float request, float argc) // internal command, } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) { - self.classname = "observer"; // really? + self.classname = STR_OBSERVER; // really? stuffcmd(self, "menu_showteamselect\n"); } } @@ -175,7 +175,7 @@ void ClientCommand_join(float request) { if(autocvar_g_campaign) { campaign_bots_may_start = 1; } - self.classname = "player"; + self.classname = STR_PLAYER; PlayerScore_Clear(self); Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 5e86dea0f..463d0bc8f 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -378,11 +378,11 @@ float GetPlayerSoundSampleField_notFound; .float version_mismatch; -float independent_players; +int autocvar__independent_players; +bool independent_players; #define INDEPENDENT_PLAYERS (autocvar__independent_players ? (autocvar__independent_players > 0) : independent_players) #define IS_INDEPENDENT_PLAYER(e) ((e).solid == SOLID_TRIGGER) -#define MAKE_INDEPENDENT_PLAYER(e) (((e).solid = SOLID_TRIGGER) + ((e).frags = FRAGS_PLAYER_NONSOLID)) -// we're using + here instead of , because fteqcc sucks +#define MAKE_INDEPENDENT_PLAYER(e) (((e).solid = SOLID_TRIGGER), ((e).frags = FRAGS_PLAYER_NONSOLID)) string clientstuff; .float phase; @@ -413,7 +413,6 @@ void W_Porto_Remove (entity p); // Nexball .entity ballcarried; // Also used for keepaway -.float metertime; float g_nexball_meter_period; void SUB_DontUseTargets(); @@ -469,7 +468,6 @@ float client_cefc_accumulatortime; .float old_clip_load; .float clip_size; -.entity lastrocket; .float minelayer_mines; .float vortex_charge; .float vortex_charge_rottime; diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 8354007aa..802eabd7f 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -626,7 +626,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d mirrordamage = 0; mirrorforce = 0; - if (gameover || targ.killcount == -666) + if (gameover || targ.killcount == FRAGS_SPECTATOR) return; setself(targ); diff --git a/qcsrc/server/miscfunctions.qh b/qcsrc/server/miscfunctions.qh index c61e505e9..8d23f5111 100644 --- a/qcsrc/server/miscfunctions.qh +++ b/qcsrc/server/miscfunctions.qh @@ -138,9 +138,9 @@ const string STR_PLAYER = "player"; const string STR_SPECTATOR = "spectator"; const string STR_OBSERVER = "observer"; -#define IS_PLAYER(v) (v.classname == STR_PLAYER) -#define IS_SPEC(v) (v.classname == STR_SPECTATOR) -#define IS_OBSERVER(v) (v.classname == STR_OBSERVER) +#define IS_PLAYER(v) ((v).classname == STR_PLAYER) +#define IS_SPEC(v) ((v).classname == STR_SPECTATOR) +#define IS_OBSERVER(v) ((v).classname == STR_OBSERVER) #define IS_CLIENT(v) (v.flags & FL_CLIENT) #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT) #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL) diff --git a/qcsrc/server/mutators/all.inc b/qcsrc/server/mutators/all.inc index f67ceaee6..d1cd583b1 100644 --- a/qcsrc/server/mutators/all.inc +++ b/qcsrc/server/mutators/all.inc @@ -37,5 +37,6 @@ #include "mutator/mutator_touchexplode.qc" #include "mutator/mutator_vampirehook.qc" #include "mutator/mutator_vampire.qc" +#include "mutator/mutator_weaponarena_random.qc" #include "mutator/sandbox.qc" diff --git a/qcsrc/server/mutators/mutator/gamemode_ca.qc b/qcsrc/server/mutators/mutator/gamemode_ca.qc index 88e56bb9d..b9621cdad 100644 --- a/qcsrc/server/mutators/mutator/gamemode_ca.qc +++ b/qcsrc/server/mutators/mutator/gamemode_ca.qc @@ -237,7 +237,7 @@ MUTATOR_HOOKFUNCTION(ca, PutClientInServer) if(!allowed_to_spawn) if(IS_PLAYER(self)) // this is true even when player is trying to join { - self.classname = "observer"; + self.classname = STR_OBSERVER; if(self.jointime != time) //not when connecting if(!self.caplayer) { @@ -263,7 +263,7 @@ MUTATOR_HOOKFUNCTION(ca, reset_map_players) } if(self.caplayer) { - self.classname = "player"; + self.classname = STR_PLAYER; self.caplayer = 1; PutClientInServer(); } @@ -273,7 +273,7 @@ MUTATOR_HOOKFUNCTION(ca, reset_map_players) MUTATOR_HOOKFUNCTION(ca, ClientConnect) {SELFPARAM(); - self.classname = "observer"; + self.classname = STR_OBSERVER; return 1; } diff --git a/qcsrc/server/mutators/mutator/gamemode_cts.qc b/qcsrc/server/mutators/mutator/gamemode_cts.qc index 064031153..982da6ea3 100644 --- a/qcsrc/server/mutators/mutator/gamemode_cts.qc +++ b/qcsrc/server/mutators/mutator/gamemode_cts.qc @@ -286,7 +286,7 @@ MUTATOR_HOOKFUNCTION(cts, PutClientInServer) if(IS_PLAYER(self)) if(!gameover) { - if(self.killcount == -666 /* initial spawn */ || g_race_qualifying) // spawn + if(self.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn race_PreparePlayer(); else // respawn race_RetractPlayer(); diff --git a/qcsrc/server/mutators/mutator/gamemode_lms.qc b/qcsrc/server/mutators/mutator/gamemode_lms.qc index de11a6739..f2ee672da 100644 --- a/qcsrc/server/mutators/mutator/gamemode_lms.qc +++ b/qcsrc/server/mutators/mutator/gamemode_lms.qc @@ -178,7 +178,7 @@ MUTATOR_HOOKFUNCTION(lms, PutClientInServer) // FIXME fix LMS scoring for new system if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0) { - self.classname = "observer"; + self.classname = STR_OBSERVER; Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_NOLIVES); } @@ -200,7 +200,7 @@ void lms_RemovePlayer(entity player) else player.frags = FRAGS_LMS_LOSER; - if(player.killcount != -666) + if(player.killcount != FRAGS_SPECTATOR) if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2) Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, player.netname); else @@ -221,7 +221,7 @@ MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver) MUTATOR_HOOKFUNCTION(lms, ClientConnect) {SELFPARAM(); - self.classname = "player"; + self.classname = STR_PLAYER; campaign_bots_may_start = 1; if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0) diff --git a/qcsrc/server/mutators/mutator/gamemode_race.qc b/qcsrc/server/mutators/mutator/gamemode_race.qc index cc250dfc7..229242f8b 100644 --- a/qcsrc/server/mutators/mutator/gamemode_race.qc +++ b/qcsrc/server/mutators/mutator/gamemode_race.qc @@ -284,7 +284,7 @@ MUTATOR_HOOKFUNCTION(rc, PutClientInServer) if(IS_PLAYER(self)) if(!gameover) { - if(self.killcount == -666 /* initial spawn */ || g_race_qualifying) // spawn + if(self.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn race_PreparePlayer(); else // respawn race_RetractPlayer(); diff --git a/qcsrc/server/mutators/mutator/mutator_superspec.qc b/qcsrc/server/mutators/mutator/mutator_superspec.qc index f24b32335..00ebbafe0 100644 --- a/qcsrc/server/mutators/mutator/mutator_superspec.qc +++ b/qcsrc/server/mutators/mutator/mutator_superspec.qc @@ -26,7 +26,7 @@ const float SSF_ITEMMSG = 4; bool superspec_Spectate(entity _player) {SELFPARAM(); if(Spectate(_player) == 1) - self.classname = "spectator"; + self.classname = STR_SPECTATOR; return true; } diff --git a/qcsrc/server/mutators/mutator/mutator_weaponarena_random.qc b/qcsrc/server/mutators/mutator/mutator_weaponarena_random.qc new file mode 100644 index 000000000..5c8210077 --- /dev/null +++ b/qcsrc/server/mutators/mutator/mutator_weaponarena_random.qc @@ -0,0 +1,13 @@ +#ifdef IMPLEMENTATION +// WEAPONTODO: rename the cvars +REGISTER_MUTATOR(weaponarena_random, true); + +MUTATOR_HOOKFUNCTION(weaponarena_random, PlayerSpawn) { + SELFPARAM(); + if (!g_weaponarena_random) return; + if (g_weaponarena_random_with_blaster) this.weapons &= ~WEPSET(BLASTER); + W_RandomWeapons(this, g_weaponarena_random); + if (g_weaponarena_random_with_blaster) this.weapons |= WEPSET(BLASTER); +} + +#endif diff --git a/qcsrc/server/race.qc b/qcsrc/server/race.qc index 4f8298238..fe7606a39 100644 --- a/qcsrc/server/race.qc +++ b/qcsrc/server/race.qc @@ -746,7 +746,7 @@ void trigger_race_checkpoint_verify() qual = g_race_qualifying; setself(spawn()); - self.classname = "player"; + self.classname = STR_PLAYER; if(g_race) { -- 2.39.2