From bd191dea07fda717e4c7bbe4097157157d3b4071 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Thu, 23 Dec 2010 12:54:38 +0100 Subject: [PATCH] fix warnings --- tools/quake3/q3map2/convert_ase.c | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/tools/quake3/q3map2/convert_ase.c b/tools/quake3/q3map2/convert_ase.c index 304b1b7c..d0d07719 100644 --- a/tools/quake3/q3map2/convert_ase.c +++ b/tools/quake3/q3map2/convert_ase.c @@ -165,10 +165,10 @@ static void ConvertSurface( FILE *f, bspModel_t *model, int modelNum, bspDrawSur fprintf( f, "\t*PROP_RECVSHADOW\t1\r\n" ); if(lightmapsAsTexcoord) { - if(ds->lightmapNum >= 0 && ds->lightmapNum < numLightmapsASE) - fprintf( f, "\t*MATERIAL_REF\t%d\r\n", ds->lightmapNum ); + if(ds->lightmapNum[0] >= 0 && ds->lightmapNum[0] < numLightmapsASE) + fprintf( f, "\t*MATERIAL_REF\t%d\r\n", ds->lightmapNum[0] ); else - Sys_Printf( "WARNING: lightmap %d out of range, not exporting\n", ds->lightmapNum ); + Sys_Printf( "WARNING: lightmap %d out of range, not exporting\n", ds->lightmapNum[0] ); } else fprintf( f, "\t*MATERIAL_REF\t%d\r\n", ds->shaderNum ); @@ -291,9 +291,6 @@ static void ConvertShader( FILE *f, bspShader_t *shader, int shaderNum ) } static void ConvertLightmap( FILE *f, const char *base, int lightmapNum ) { - shaderInfo_t *si; - char *c, filename[ 1024 ]; - /* print shader info */ fprintf( f, "\t*MATERIAL\t%d\t{\r\n", lightmapNum ); fprintf( f, "\t\t*MATERIAL_NAME\t\"lm_%04d\"\r\n", lightmapNum ); -- 2.39.2