From bc464cf995b26a55ceab9c6bab4a83f7a65701fe Mon Sep 17 00:00:00 2001 From: terencehill Date: Mon, 2 Jan 2012 00:05:30 +0100 Subject: [PATCH] Avoid counting another time players of each CA team when detecting if teams are ok (thanks to the previous commit we can call the code to count players before Arena_Warmup) --- qcsrc/server/arena.qc | 19 ++----------------- qcsrc/server/sv_main.qc | 3 +++ 2 files changed, 5 insertions(+), 17 deletions(-) diff --git a/qcsrc/server/arena.qc b/qcsrc/server/arena.qc index 6eaff6b795..2f85d0d712 100644 --- a/qcsrc/server/arena.qc +++ b/qcsrc/server/arena.qc @@ -269,18 +269,8 @@ void Arena_Warmup() FOR_EACH_PLAYER(e) Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "^1Begin!", 1, 0); - if(g_ca) { - float start_red_ca_players, start_blue_ca_players; - - FOR_EACH_PLAYER(e) { - if (e.team == COLOR_TEAM1) - start_red_ca_players += 1; - else if (e.team == COLOR_TEAM2) - start_blue_ca_players += 1; - } - // teams are ok if there's at least 1 player in each team - ca_teams_ok = (start_red_ca_players && start_blue_ca_players); - } + if(g_ca) + ca_teams_ok = (red_players && blue_players); // teams are ok if there's at least 1 player in each team FOR_EACH_PLAYER(e) { @@ -389,11 +379,6 @@ void count_alive_players() float warntime; void Spawnqueue_Check() { - count_players(); - if(g_ca || g_freezetag) // we want to perform this before the return block below (CA)... - { - count_alive_players(); - } if(time < warmup + 1 || inWarmupStage || intermission_running) return; diff --git a/qcsrc/server/sv_main.qc b/qcsrc/server/sv_main.qc index 2497b9d502..16678e6774 100644 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@ -201,6 +201,9 @@ void StartFrame (void) skill = autocvar_skill; + count_players(); + if(g_ca || g_freezetag) + count_alive_players(); Arena_Warmup(); Spawnqueue_Check(); -- 2.39.2