From bc1b6c13f9f753810796995e9b730a999cbe2702 Mon Sep 17 00:00:00 2001
From: Mario <mario@smbclan.net>
Date: Thu, 31 Dec 2015 07:32:53 +1000
Subject: [PATCH] Add a note to misc_gamemodel preferring use of
 misc_clientmodel

---
 scripts/entities.ent | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/scripts/entities.ent b/scripts/entities.ent
index f37e0b22..c27c2ec3 100644
--- a/scripts/entities.ent
+++ b/scripts/entities.ent
@@ -820,6 +820,8 @@ Generic placeholder for inserting MD3 models in game. Requires compilation of ma
 </point>
 
 <point name="misc_gamemodel" color="0 .5 .8" box="-8 -8 -8 8 8 8">
+NOTE: usually misc_clientmodel will predict better and have more fps!
+Use this only if you need to.
 A way to load models from a map by the engine (e.g. self-animated zym models).
 Is non-solid by default.
 The keys below actually apply to most engine-loaded model entities as they are engine features; however, they are described here as they aren't overridden by game code in misc_gamemodel. Its q3map2 keys below will work on any brush entity!
-- 
2.39.5