From babbc5b935003b07e5fdc6adb18f9d4bc37dfed3 Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 29 Aug 2019 01:25:13 +1000 Subject: [PATCH] Don't mark the Ball Stealer as a special attack, as it's a valid weapon in Nexball --- qcsrc/common/gamemodes/gamemode/nexball/weapon.qh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/gamemodes/gamemode/nexball/weapon.qh b/qcsrc/common/gamemodes/gamemode/nexball/weapon.qh index 1e3127eb5..ccabc47a5 100644 --- a/qcsrc/common/gamemodes/gamemode/nexball/weapon.qh +++ b/qcsrc/common/gamemodes/gamemode/nexball/weapon.qh @@ -1,7 +1,7 @@ #pragma once CLASS(BallStealer, PortoLaunch) -/* flags */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SPECIALATTACK | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NOTRUEAIM); +/* flags */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NOTRUEAIM); /* impulse */ ATTRIB(BallStealer, impulse, int, 0); /* refname */ ATTRIB(BallStealer, netname, string, "ballstealer"); /* wepname */ ATTRIB(BallStealer, m_name, string, _("Ball Stealer")); -- 2.39.2