From ba88ae93167933164f7e5a8dbf9aae1de7b69b28 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 23 Apr 2013 00:38:59 +1000 Subject: [PATCH] Fix case sensitive monster type in mobspawn command --- qcsrc/server/command/cmd.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/command/cmd.qc b/qcsrc/server/command/cmd.qc index 35bb12cbb..73998ef76 100644 --- a/qcsrc/server/command/cmd.qc +++ b/qcsrc/server/command/cmd.qc @@ -265,7 +265,7 @@ void ClientCommand_mobspawn(float request, float argc) float moveflag; moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined - tospawn = argv(1); + tospawn = strtolower(argv(1)); mname = argv(3); if(tospawn == "list") -- 2.39.2