From ba1679d72b9a726f53c206467c665ed8b75c5426 Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 8 Jul 2020 13:07:36 +1000 Subject: [PATCH] Don't play speaker sounds globally if they have the loop flag (possible fix for Q3 maps with global ambient sounds) --- qcsrc/common/mapobjects/target/speaker.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/mapobjects/target/speaker.qc b/qcsrc/common/mapobjects/target/speaker.qc index 354f4ca6f..e67f4b34c 100644 --- a/qcsrc/common/mapobjects/target/speaker.qc +++ b/qcsrc/common/mapobjects/target/speaker.qc @@ -83,7 +83,7 @@ spawnfunc(target_speaker) if(this.noise) precache_sound (this.noise); - if(!this.atten && (this.spawnflags & SPEAKER_GLOBAL)) + if(!this.atten && (this.spawnflags & SPEAKER_GLOBAL) && !(this.spawnflags & 3)) // special check for quake 3: looped sounds are never global { LOG_WARN("target_speaker uses legacy spawnflag GLOBAL (BIT(2)), please set atten to -1 instead"); this.atten = -1; -- 2.39.2