From b99fd5fbb9d92106a7657937c8fe39915a9b79a7 Mon Sep 17 00:00:00 2001 From: terencehill Date: Tue, 26 Feb 2019 18:40:30 +0100 Subject: [PATCH] Don't log to weapon stats damage (0) dealt to frozen players --- qcsrc/server/player.qc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/player.qc b/qcsrc/server/player.qc index 81c63f21c..ccdf7c16f 100644 --- a/qcsrc/server/player.qc +++ b/qcsrc/server/player.qc @@ -495,7 +495,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, if(vbot || IS_REAL_CLIENT(this)) if(abot || IS_REAL_CLIENT(attacker)) if(attacker && this != attacker) - if(DIFF_TEAM(this, attacker)) + if (DIFF_TEAM(this, attacker) && (!STAT(FROZEN, this) || this.freeze_time > time)) { if(DEATH_ISSPECIAL(deathtype)) awep = attacker.(weaponentity).m_weapon; @@ -504,8 +504,8 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, valid_damage_for_weaponstats = true; } - dh = dh - max(GetResource(this, RES_HEALTH), 0); - da = da - max(GetResource(this, RES_ARMOR), 0); + dh -= max(GetResource(this, RES_HEALTH), 0); // health difference + da -= max(GetResource(this, RES_ARMOR), 0); // armor difference if(valid_damage_for_weaponstats) { WeaponStats_LogDamage(awep.m_id, abot, this.(weaponentity).m_weapon.m_id, vbot, dh + da); -- 2.39.2