From b93865bdc90897f205c47225e39bb259290b1852 Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 26 Jan 2013 20:21:16 +1100 Subject: [PATCH] Lower fish drown damage so they don't die instantly --- qcsrc/server/monsters/lib/monsters.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/monsters/lib/monsters.qc b/qcsrc/server/monsters/lib/monsters.qc index 8e50160e7..cc7418874 100644 --- a/qcsrc/server/monsters/lib/monsters.qc +++ b/qcsrc/server/monsters/lib/monsters.qc @@ -403,7 +403,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ if(self.waterlevel < WATERLEVEL_WETFEET) { self.angles = '0 0 -90'; - Damage (self, world, world, 10, DEATH_DROWN, self.origin, '0 0 0'); + Damage (self, world, world, 1, DEATH_DROWN, self.origin, '0 0 0'); if(random() < 0.5) { self.velocity_y += random() * 50; -- 2.39.2