From b8b79b71c7b168a72e44ec9683fbe32ba1906087 Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 9 Mar 2008 18:23:33 +0000 Subject: [PATCH] lower cl_netfps default from 72 to 20 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8206 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_input.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cl_input.c b/cl_input.c index d20f215b..352e4133 100644 --- a/cl_input.c +++ b/cl_input.c @@ -442,7 +442,7 @@ cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (qua cvar_t m_filter = {CVAR_SAVE, "m_filter","0", "smoothes mouse movement, less responsive but smoother aiming"}; -cvar_t cl_netfps = {CVAR_SAVE, "cl_netfps","72", "how many input packets to send to server each second"}; +cvar_t cl_netfps = {CVAR_SAVE, "cl_netfps","20", "how many input packets to send to server each second"}; cvar_t cl_netrepeatinput = {CVAR_SAVE, "cl_netrepeatinput", "1", "how many packets in a row can be lost without movement issues when using cl_movement (technically how many input messages to repeat in each packet that have not yet been acknowledged by the server), only affects DP7 and later servers (Quake uses 0, QuakeWorld uses 2, and just for comparison Quake3 uses 1)"}; cvar_t cl_netimmediatebuttons = {CVAR_SAVE, "cl_netimmediatebuttons", "1", "sends extra packets whenever your buttons change or an impulse is used (basically: whenever you click fire or change weapon)"}; -- 2.39.2