From b8839b8771f2cb180b3ffc81661cb4ee419036d2 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sun, 14 Feb 2010 20:09:15 +0100 Subject: [PATCH] small fix by jal regarding normal vectors from lighting --- tools/quake3/q3map2/light_ydnar.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/quake3/q3map2/light_ydnar.c b/tools/quake3/q3map2/light_ydnar.c index 4b028059..3207928b 100644 --- a/tools/quake3/q3map2/light_ydnar.c +++ b/tools/quake3/q3map2/light_ydnar.c @@ -1425,7 +1425,7 @@ float DirtForSample( trace_t *trace ) VectorCopy( trace->normal, normal ); /* check if the normal is aligned to the world-up */ - if( normal[ 0 ] == 0.0f && normal[ 1 ] == 0.0f ) + if( normal[ 0 ] == 0.0f && normal[ 1 ] == 0.0f && ( normal[ 2 ] == 1.0f || normal[ 2 ] == -1.0f ) ) { if( normal[ 2 ] == 1.0f ) { -- 2.39.2