From b8028a1767f79b00f768546439317d9d2de4b6bb Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 17 Dec 2011 17:56:21 +0100 Subject: [PATCH] weapon stay 2: activate for CTS --- defaultXonotic.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index f42c508f5..6fc54b53a 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -498,7 +498,7 @@ set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun positi set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2" set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used" set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed" -set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo" +set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" set g_weapon_throwable 1 "if set to 1, weapons can be dropped" set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default" set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition" @@ -686,7 +686,7 @@ set g_cts_respawn_waves 0 set g_cts_respawn_delay 0 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" -set g_cts_weapon_stay 1 +set g_cts_weapon_stay 2 set g_freezetag_respawn_waves 0 set g_freezetag_respawn_delay 0 set g_freezetag_weapon_stay 0 -- 2.39.2