From b79f47701b5da225338fbdeb02ae982f7edfd4e4 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Fri, 15 Jun 2012 10:03:11 +0200 Subject: [PATCH] fix detail texture shader hack, apparently requires a new cvar now --- defaultXonotic.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 1f3bb42a2..a8d6bcb94 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -812,6 +812,7 @@ set g_throughfloor_max_steps_other 10 "Maximum number of steps for splash damage // effects r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture +mod_q3shader_force_terrain_alphaflag 1 // supposedly now required for r_glsl_vertextextureblend_usebothalphas to work r_glsl_postprocess 0 // but note, hud_postprocessing enables this r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints) r_picmipworld 1 -- 2.39.2