From b7338b0c6963da7c4cabb004dce018dc786edd20 Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 16 Oct 2004 05:52:36 +0000 Subject: [PATCH] don't check visframe on q3bsp surfaces, it's not used git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4644 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rsurf.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rsurf.c b/gl_rsurf.c index 209acfc0..3fb82f3b 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -2506,7 +2506,7 @@ void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t // if compiling an rtlight, capture the mesh Mod_ShadowMesh_AddMesh(r_shadow_mempool, r_shadow_compilingrtlight->static_meshchain_light, surface->texture->skin.base, surface->texture->skin.gloss, surface->texture->skin.nmap, surface->data_vertex3f, surface->data_svector3f, surface->data_tvector3f, surface->data_normal3f, surface->data_texcoordtexture2f, surface->num_triangles, surface->data_element3i); } - else if ((ent != &cl_entities[0].render || surface->visframe == r_framecount) && !(surface->texture->surfaceflags & Q3SURFACEFLAG_NODRAW) && surface->num_triangles) + else if (!(surface->texture->surfaceflags & Q3SURFACEFLAG_NODRAW) && surface->num_triangles) R_Shadow_RenderLighting(surface->num_vertices, surface->num_triangles, surface->data_element3i, surface->data_vertex3f, surface->data_svector3f, surface->data_tvector3f, surface->data_normal3f, surface->data_texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightcolor, matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, surface->texture->skin.base, surface->texture->skin.nmap, surface->texture->skin.gloss, lightcubemap, LIGHTING_DIFFUSE | LIGHTING_SPECULAR); } } -- 2.39.2