From b71325b30eb0a34b8f04bb044f14046a684be49a Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 11 Sep 2013 18:28:55 +1000 Subject: [PATCH] Fix stalemate --- qcsrc/server/mutators/gamemode_ctf.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_ctf.qc b/qcsrc/server/mutators/gamemode_ctf.qc index ea9f31f28..29b428857 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@ -143,7 +143,7 @@ float ctf_Stalemate_customizeentityforclient() entity e, wp_owner; e = WaypointSprite_getviewentity(other); wp_owner = self.owner; - + // team waypoints if(!ctf_IsDifferentTeam(wp_owner.flagcarried, wp_owner)) return FALSE; @@ -668,7 +668,7 @@ void ctf_CheckStalemate(void) ctf_stalemate = TRUE; else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2) { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; } - else if(stale_flags < ctf_teams && stale_flags >= 1 && autocvar_g_ctf_stalemate_endcondition == 1) + else if(stale_flags < ctf_teams && autocvar_g_ctf_stalemate_endcondition == 1) { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; } // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary -- 2.39.2