From b6d7495b48d677ee60e32a7f43fa876f6e50aaa1 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Fri, 21 Jan 2011 04:23:07 +0200 Subject: [PATCH] Fix forced reload --- qcsrc/server/w_shotgun.qc | 2 +- qcsrc/server/w_sniperrifle.qc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/w_shotgun.qc b/qcsrc/server/w_shotgun.qc index 1d4db8055..67c5da3f6 100644 --- a/qcsrc/server/w_shotgun.qc +++ b/qcsrc/server/w_shotgun.qc @@ -169,7 +169,7 @@ float w_shotgun(float req) self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, FALSE); else if (req == WR_THINK) { - if(self.ammo_counter < 0) // forced reload (e.g. because interrupted) + if(self.ammo_counter <= 0) // forced reload W_Shotgun_Reload(); else { diff --git a/qcsrc/server/w_sniperrifle.qc b/qcsrc/server/w_sniperrifle.qc index fbee51a97..22ff36ce5 100644 --- a/qcsrc/server/w_sniperrifle.qc +++ b/qcsrc/server/w_sniperrifle.qc @@ -207,7 +207,7 @@ float w_sniperrifle(float req) else if (req == WR_THINK) { W_SniperRifle_SetAmmoCounter(); - if(self.ammo_counter < 0) // forced reload (e.g. because interrupted) + if(self.ammo_counter <= 0) // forced reload W_SniperRifle_Reload(); else { -- 2.39.2