From b66180532d912b2fb7c83ecab554ccdf5437257f Mon Sep 17 00:00:00 2001 From: Mattia Basaglia Date: Thu, 16 Mar 2017 08:38:32 +0000 Subject: [PATCH] Enable models --- scripts/entities.ent | 215 +++++++++++-------------------------------- 1 file changed, 54 insertions(+), 161 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index a9fd1957..8efea5d4 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -20,16 +20,13 @@ The targeted entity is preferably an info_null. The projection is a linear projection, and originates from the center of this entity (the start of the arrow line in Radiant) to the origin of the targeted entity (the end of the arrow line in Radiant). - + Domination control point In order to get Domination working well in your map, you need to place dom_team and dom_controlpoint entities. You *must* have at least 3 dom_team entities - 2 minimum teams and one blank one (empty netname and no team). You can have up to 4 teams (5 dom_team entities). -------- KEYS -------- message to be displayed to all players when this point is captured, preceded by the team's name. This defaults to " has captured a control point". You can specify different names for each point, for example " has captured the Lava Room". How often this point gives its controlling team frags. How many frags this point gives each wait cycle. --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -zbqry="zbqryf/qbzvangvba/qbz_hapynvzrq.zq3" - @@ -431,8 +428,8 @@ Pink team's player spawning location, but there is no game mode to use this yet. when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn) - -Large Armor (default 100 armor points) + +Large Armor (default 100 armor points) foobar -------- KEYS -------- time till it respawns (default: 30) respawn time randomization +/- seconds (default: 0) @@ -442,11 +439,9 @@ Large Armor (default 100 armor points) weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/g_a25.md3" - + Big Armor (default 50 armor points) -------- KEYS -------- time till it respawns (default: 20) @@ -457,11 +452,9 @@ Big Armor (default 50 armor points) weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/g_a50.md3" - + Medium Armor (default 25 armor points) -------- KEYS -------- time till it respawns (default: 20) @@ -472,11 +465,9 @@ Medium Armor (default 25 armor points) weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/g_armormedium.md3" - + Small Armor (default 5 armor points) -------- KEYS -------- time till it respawns (default: 15) @@ -487,11 +478,9 @@ Small Armor (default 5 armor points) weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/g_a1.md3" - + Machine Gun ammo -------- KEYS -------- bullets gained by this item (if unset, g_pickup_nails is used) @@ -501,11 +490,9 @@ Machine Gun ammo weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/a_bullets.md3" - + Nex, Electro and Crylink ammo -------- KEYS -------- cells gained by this item (if unset, g_pickup_cells is used) @@ -515,11 +502,9 @@ Nex, Electro and Crylink ammo weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/a_cells.md3" - + CTF flag for team one (Red). Use more than one if you really insist. -------- KEYS -------- model to use @@ -528,11 +513,9 @@ CTF flag for team one (Red). Use more than one if you really insist. sound played when flag is returned sound played when flag is captured sound played when flag is lost in the field and respawns itself --------- ZBQRY SBE ENQVNAG BAYL - QB ABG FRG GUVF NF N XRL -------- -zbqry="zbqryf/pgs/enqvnag/synt_erq_enqvnag.zq3" - + CTF flag for team two (Blue). Use more than one if you really insist. -------- KEYS -------- model to use @@ -541,11 +524,9 @@ CTF flag for team two (Blue). Use more than one if you really insist. sound played when flag is returned sound played when flag is captured sound played when flag is lost in the field and respawns itself --------- ZBQRY SBE ENQVNAG BAYL - QB ABG FRG GUVF NF N XRL -------- -zbqry="zbqryf/pgs/enqvnag/synt_oyhr_enqvnag.zq3" - + Big Health (default 50 health points) -------- KEYS -------- time till it respawns (default: 20) @@ -556,11 +537,9 @@ Big Health (default 50 health points) weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/g_h50.md3" - + Medium Health (default 25 health points) -------- KEYS -------- time till it respawns (default: 15) @@ -571,11 +550,9 @@ Medium Health (default 25 health points) weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/g_h25.md3" - + Mega Health (default 100 health points) In Instagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- @@ -587,11 +564,9 @@ In Instagib, this randomly turns into either an invisibility, an extra lives or weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/g_h100.md3" - + Small Health (default 5 health points) -------- KEYS -------- time till it respawns (default: 15) @@ -602,11 +577,9 @@ Small Health (default 5 health points) weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/g_h1.md3" - + Strong Shield In Instagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- @@ -616,11 +589,9 @@ In Instagib, this randomly turns into either an invisibility, an extra lives or weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/g_invincible.md3" - + A key entity. The itemkeys should contain one of the following key IDs: 1 - GOLD key - @@ -673,7 +644,7 @@ GOLD key. Don't use this entity on new maps! Use item_key instead. - + Instagib ammo. Always contains 5 (g_instagib_ammo_drop) shots. It only appears when playing Instagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used. @@ -684,11 +655,9 @@ It only appears when playing Instagib and prevents auto-replacement of weapon_ne weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/a_cells.md3" - + Rocket Launcher, Hagar and Mortar ammo -------- KEYS -------- rockets gained by this item (if unset, g_pickup_rockets is used) @@ -698,11 +667,9 @@ Rocket Launcher, Hagar and Mortar ammo weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/a_rockets.md3" - + Shotgun ammo -------- KEYS -------- shells gained by this item (if unset, g_pickup_shells is used) @@ -712,11 +679,9 @@ Shotgun ammo weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/a_shells.md3" - + Strength aka Quad damage In Instagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- @@ -726,8 +691,6 @@ In Instagib, this randomly turns into either an invisibility, an extra lives or weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/g_strength.md3" @@ -1312,7 +1275,7 @@ Note that in Xonotic, teleporters preserve momentum of the player using them. the team that owns the teleporter will NOT teleport when touching this - + the Crylink -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) @@ -1322,11 +1285,9 @@ the Crylink weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_crylink.md3" - + the Electro -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) @@ -1336,11 +1297,9 @@ the Electro weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_electro.md3" - + the Mortar -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) @@ -1350,11 +1309,9 @@ the Mortar weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_gl.md3" - + the Hagar -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) @@ -1364,11 +1321,9 @@ the Hagar weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_hagar.md3" - + the Laser. Note that unless you use settemp_for_type all g_start_weapon_laser 0 in your mapinfo file, everyone will already spawn with one, making this pickup useless. @@ -1379,11 +1334,9 @@ in your mapinfo file, everyone will already spawn with one, making this pickup u weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_laser.md3" - + the Nex In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed. -------- KEYS -------- @@ -1394,11 +1347,9 @@ In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_nex.md3" - + the Rocket Launcher In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed. -------- KEYS -------- @@ -1409,11 +1360,9 @@ In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_rl.md3" - + the Shotgun. Note that unless you use settemp_for_type all g_start_weapon_shotgun 0 in your mapinfo file, everyone will already spawn with one, making this pickup useless. @@ -1425,11 +1374,9 @@ in your mapinfo file, everyone will already spawn with one, making this pickup u weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_shotgun.md3" - + the Machine Gun -------- KEYS -------- initial bullets of the weapon (if unset, g_pickup_nails is used) @@ -1439,8 +1386,6 @@ the Machine Gun weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_uzi.md3" @@ -1595,7 +1540,7 @@ Makes one entity follow another. Will not work with all entities. do not untransform the coordinates (that is, the map specifies local coordinates, not global ones). Mostly useful with ATTACH. - + Placing this entity on a map kills your cat, voids the warranty on your toaster, and makes your map an unenjoyable campers' paradise. the InstaGib Nex. Always kills with one shot. -------- KEYS -------- @@ -1606,11 +1551,9 @@ the InstaGib Nex. Always kills with one shot. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_minstanex.md3" - + the Port-O-Launch. Only can be shot once. Portals cannot be made on noimpact surfaces, and the portal missile will bounce on slick surfaces. -------- KEYS -------- @@ -1620,8 +1563,6 @@ Portals cannot be made on noimpact surfaces, and the portal missile will bounce weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_porto.md3" @@ -1777,7 +1718,7 @@ Relays the trigger event if a cvar is set to a specified value. trigger if the cvar does NOT match the value. - + the Heavy Laser Assault Cannon. -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) @@ -1787,11 +1728,9 @@ the Heavy Laser Assault Cannon. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_hlac.md3" - + the Mine Layer. -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) @@ -1801,11 +1740,9 @@ the Mine Layer. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_minelayer.md3" - + Placing this entity on a map kills your dog, voids the warranty on your car, and makes your map an unenjoyable noobs' paradise. the T.A.G. Seeker. -------- KEYS -------- @@ -1816,11 +1753,9 @@ the T.A.G. Seeker. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_seeker.md3" - + the on-hand Grappling Hook. -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) @@ -1830,8 +1765,6 @@ the on-hand Grappling Hook. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_hookgun.md3" @@ -1842,7 +1775,7 @@ Any object touching this will be healed. sound file to play (use misc/null.wav to make it silent), default = item_health_medium sound - + the Sniper Rifle. -------- KEYS -------- initial bullets of the weapon (if unset, g_pickup_nails is used) @@ -1852,8 +1785,6 @@ the Sniper Rifle. weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_campingrifle.md3" @@ -1923,7 +1854,7 @@ Disables a trigger_relay temporarily (until triggered again) - + Mage. Master of dark magic -------- KEYS -------- monster health amount @@ -1945,7 +1876,7 @@ Mage. Master of dark magic Don't spawn this monster when skill is 3 - + Shambler. Summons lightning bolts with its large meat cleaving claws -------- KEYS -------- monster health amount @@ -2102,7 +2033,7 @@ The basket ball type Nexball. played when the ball is stolen from the enemy - + Jetpack fuel -------- KEYS -------- fuel units gained by this item (if unset, g_pickup_fuel is used) @@ -2112,11 +2043,9 @@ Jetpack fuel weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/g_fuel.md3" - + Fuel regenerator -------- KEYS -------- time till it respawns (default: 120) @@ -2125,11 +2054,9 @@ Fuel regenerator weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/g_fuelregen.md3" - + Jetpack -------- KEYS -------- fuel units gained by this item (if unset, g_pickup_fuel_jetpack is used) @@ -2139,8 +2066,6 @@ Jetpack weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/items/g_jetpack.md3" @@ -2168,7 +2093,7 @@ Triggers targets when a given magic word has been said the note pitch must be accurate and cannot be transposed - + the Fireball -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) @@ -2178,8 +2103,6 @@ the Fireball weight of this item for random selection using "team". Set to a lower value for items you want to see less likely. -------- SPAWNFLAGS -------- the item will float in air, instead of aligning to the floor by falling --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -modeldisabled="models/weapons/g_fireball.md3" @@ -2333,7 +2256,7 @@ When no chmap key is set, the entity just ends the match when triggered. The pla Map file to switch to, leave empty to make this entity just end the match Switch to this gametype. If empty, the same gametype stays - + Fast firing moderate damage bullet (hitscan) turret. -------- KEYS -------- 2 = double damage, 0.5 = half @@ -2346,11 +2269,9 @@ Fast firing moderate damage bullet (hitscan) turret. 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="../xonotic-data.pk3dir/models/turrets/radiant/mg.md3" - + -------- KEYS -------- 2 = double damage, 0.5 = half 2 = double range, 0.5 = half @@ -2364,11 +2285,9 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/mg.md3" Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ---------NOTES---------- Basic energy cannon --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="../xonotic-data.pk3dir/models/turrets/radiant/plasma.md3" - + basic energy cannon * 2 -------- KEYS -------- 2 = double damage, 0.5 = half @@ -2381,11 +2300,9 @@ basic energy cannon * 2 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="../xonotic-data.pk3dir/models/turrets/radiant/plasma2.md3" - + Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise. -------- KEYS -------- 2 = double damage, 0.5 = half @@ -2398,11 +2315,9 @@ Only kills missiles, rockets, grenadelauncher & electro secondaries to be pr 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="../xonotic-data.pk3dir/models/turrets/radiant/flac.md3" - + 6 unguided rockers fired in a rapid burst. -------- KEYS -------- 2 = double damage, 0.5 = half @@ -2415,11 +2330,9 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/flac.md3" 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="../xonotic-data.pk3dir/models/turrets/radiant/mlrs.md3" - + 2 guided moderate damage accelerating rockets -------- KEYS -------- 2 = double damage, 0.5 = half @@ -2432,12 +2345,10 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/mlrs.md3" 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="../xonotic-data.pk3dir/models/turrets/radiant/hellion.md3" - + Single powerful rocket with the ability to evade obstacles to find its target. Varied speed. -------- KEYS -------- 2 = double damage, 0.5 = half @@ -2450,11 +2361,9 @@ Single powerful rocket with the ability to evade obstacles to find its target. V 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="../xonotic-data.pk3dir/models/turrets/radiant/hk.md3" - + Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included. -------- KEYS -------- 2 = double damage, 0.5 = half @@ -2467,11 +2376,9 @@ Fires a lightning bolt that will jump to up to 10 targets if they are close enou 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="../xonotic-data.pk3dir/models/turrets/radiant/tesla.md3" - + Constant beam weapon that will considerably slow its target down while dealing low but constant damage. -------- KEYS -------- 2 = double damage, 0.5 = half @@ -2484,12 +2391,10 @@ Constant beam weapon that will considerably slow its target down while dealing l 5=red, 14=blue -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="../xonotic-data.pk3dir/models/turrets/radiant/phaser.md3" - + -------- KEYS -------- 2 = double damage, 0.5 = half 2 = double range, 0.5 = half @@ -2502,8 +2407,6 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/phaser.md3" Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ---------NOTES---------- Supplies neerby energy based turrets with more power so they can fire more often. --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="../xonotic-data.pk3dir/models/turrets/radiant/reactor.md3" @@ -2511,7 +2414,7 @@ Used to feed turrets capable of it with remote target info. currently only turre - + -----------KEYS------------ 2 = double damage, 0.5 = half 2 = double range, 0.5 = half @@ -2525,12 +2428,10 @@ Used to feed turrets capable of it with remote target info. currently only turre A nasty mechanical critter that will engage longrange target with missiles, midrange with its minigun and melee things up close and personal. --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="../xonotic-data.pk3dir/models/turrets/radiant/walker.md3" - + -----------KEYS------------ 2 = double damage, 0.5 = half 2 = double range, 0.5 = half @@ -2544,8 +2445,6 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/walker.md3" Small, agile and moveing turret. --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="../xonotic-data.pk3dir/models/turrets/radiant/ewheel.md3" @@ -2564,8 +2463,6 @@ Fast moving hover type vehicle, with low shield & health. Primary weapon is a rapid fire energy cannon, secondary lockable rockets. -------- KEYS -------- 5=red, 14=blue --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/vehicles-static/wakazachi.md3" @@ -2573,8 +2470,6 @@ A slow moving 6 legged mech type vehicle that has plenty of health and shield. Primary weapon is twin miniguns, secondary eight rockets that can be guided by the pilot. -------- KEYS -------- 5=red, 14=blue --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/vehicles-static/spiderbot.md3" @@ -2583,7 +2478,5 @@ Its main weapon is four rapid fire energy cannons, wich can be locked to track a Secondary is a pair of very powerful clusterbombs. -------- KEYS -------- 5=red, 14=blue --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/vehicles-static/raptor.md3" -- 2.39.2