From b55e69ac0d80d307557de756185aeaf558344d64 Mon Sep 17 00:00:00 2001 From: Mirio Date: Sat, 8 Jan 2011 01:48:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Key_Hunt" version 2) --- Key_Hunt.textile | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Key_Hunt.textile b/Key_Hunt.textile index 389077d..3c15c08 100644 --- a/Key_Hunt.textile +++ b/Key_Hunt.textile @@ -1,8 +1,15 @@ -h1. Key Hunt +h1. Key Hunt (KH) h2. Object of the Game - +In KH there are 3 teams (red; blue & yellow) and always one player of a team holds a key (Red key; blue key & yellow key). The goal is to collect the keys of the other teams and gather up to score. Get 1000 points to win a map (100 points for each capture). +Tricky: Everyone that holds a key (Note: you can hold more than 1 of course) has a waypoint over his head (“Key carrier”), which shows his position. + +How To: + +- Collect a key? Frag a player which holds a key and grab it (walk over it) after he died. +- Score? Your team needs to collect all keys. If, for example, Player A, B and C of 1 team hold a team they have to meet a one place (can be anywhere) and be close enough together. That’s enough to score. Its possible that one player gets every key and he scores immediately then. + h2. Map Entities @@ -10,7 +17,8 @@ h2. Map Entities h2. Helpful Hints and Tips -* +- Some maps can contain powerups like “Strength” or “Shield” (which usually spawn every 2 minutes). They can be useful tools to win a match! +- Binds are very useful again to coordinate the team. h2. List of Demos and Videos -- 2.39.2