From b4d60bcce6b2638e1725b10c8fcc283818ed9787 Mon Sep 17 00:00:00 2001 From: Jakob MG Date: Sun, 19 Jun 2011 22:02:25 +0200 Subject: [PATCH] Get rid of some stale code --- qcsrc/server/vehicles/raptor.qc | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/qcsrc/server/vehicles/raptor.qc b/qcsrc/server/vehicles/raptor.qc index d80bd7b43..684ac38c9 100644 --- a/qcsrc/server/vehicles/raptor.qc +++ b/qcsrc/server/vehicles/raptor.qc @@ -348,7 +348,6 @@ float raptor_frame() self.wait = ftmp; } */ - if(raptor.deadflag != DEAD_NO) { @@ -358,7 +357,6 @@ float raptor_frame() } crosshair_trace(player); - vector vang; vang = raptor.angles; df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32')); @@ -452,7 +450,6 @@ float raptor_frame() ad = vf + raptor.lock_target.velocity * impact_time; } trace_endpos = ad; - //UpdateAuxiliaryXhair(player, trace_endpos, '1 1 1', 0); } if(self.lock_target) @@ -472,8 +469,8 @@ float raptor_frame() // Gun1 df = gettaginfo(raptor.gun1, gettagindex(raptor.gun1, "fire1")); - ad = df; - vf = v_forward; + //ad = df; + //vf = v_forward; df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle df = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(raptor.angles), AnglesTransform_FromAngles(df))) - raptor.gun1.angles; df = shortangle_vxy(df, raptor.gun1.angles); @@ -487,8 +484,8 @@ float raptor_frame() // Gun2 df = gettaginfo(raptor.gun2, gettagindex(raptor.gun2, "fire1")); - ad += df; - vf += v_forward; + //ad += df; + //vf += v_forward; df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle df = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(raptor.angles), AnglesTransform_FromAngles(df))) - raptor.gun2.angles; df = shortangle_vxy(df, raptor.gun2.angles); -- 2.39.2