From b41308a876d08b34339a6fa1b36457b4c0304f0f Mon Sep 17 00:00:00 2001 From: tzork Date: Mon, 8 Mar 2010 17:49:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Blender_to_dpm" version 2) --- Blender_to_dpm.textile | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Blender_to_dpm.textile b/Blender_to_dpm.textile index 17ac580..00e53a4 100644 --- a/Blender_to_dpm.textile +++ b/Blender_to_dpm.textile @@ -30,8 +30,8 @@ scale 1 # load the mesh file, this is stored into the dpm as frame 0 scene model.smd # Each following (if any) smd's are animations -scene model_action1.smd -scene model_action2.smd +scene model_action1.smd fps 30 +scene model_action2.smd fps 30 * Place all smd's and the textfile in the same place, execute "dpmodel whateveryounamedthattextfile". If all goes well you should now have a working dpm (and .framegroups file if its animated) -- 2.39.2