From b29528c3a73015a293934a2c8de14f9d53047054 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 8 Jun 2011 15:47:32 +0000 Subject: [PATCH] disable sv_gameplayfix_nudgeoutofsolid by default until we figure out how to handle multiple plane intersections git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11187 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=908afe190b1bec6dd5cbdc166deb7cd928c88304 --- sv_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sv_main.c b/sv_main.c index 078ec319..69ea9d26 100644 --- a/sv_main.c +++ b/sv_main.c @@ -107,7 +107,7 @@ cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebounc cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"}; cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"}; cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"}; -cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"}; +cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"}; cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"}; cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"}; cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"}; -- 2.39.2