From b24b677ff61e758b1496ad34b34848c00893c3be Mon Sep 17 00:00:00 2001 From: hutty Date: Thu, 4 Oct 2012 06:01:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Mapping-textures-skybox-blender" version 10) --- Mapping-textures-skybox-blender.textile | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/Mapping-textures-skybox-blender.textile b/Mapping-textures-skybox-blender.textile index 686b72c..b231969 100644 --- a/Mapping-textures-skybox-blender.textile +++ b/Mapping-textures-skybox-blender.textile @@ -54,6 +54,14 @@ Now you can move one face, and the nearby faces will follow suit. Note that you !blender-redit2.jpg! +Go crazy with the editing. I found that having the larger hills on outside, and a flatter area in the middle worked out best. + +!blender-hills1.jpg! + +After you are done making some hills, we are going to smooth them out. To easily do this, we simply add a subdivision surface modifier. So, first click on the modifiers tab (the little wrench). Then click the "add modifier" drop down box. And finally hit Subdivision Surface. + +!blender-subsurf.jpg! + ... still working on it ... sorry ... -- 2.39.2