From b2295407f27d75eaa53bcf5dad11e0ac06b55c17 Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 15 Sep 2013 17:40:47 +1000 Subject: [PATCH] Always gib monster if killed by mobkill command --- qcsrc/common/monsters/sv_monsters.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 80d9bc92a..aff04c6df 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -936,7 +936,7 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea if(time < self.pain_finished && deathtype != DEATH_KILL) return; - if(time < self.spawnshieldtime) + if(time < self.spawnshieldtime && deathtype != DEATH_KILL) return; vector v; @@ -981,7 +981,7 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea frag_target = self; MUTATOR_CALLHOOK(MonsterDies); - if(self.health <= -100) // check if we're already gibbed + if(self.health <= -100 || deathtype == DEATH_KILL) // check if we're already gibbed { Violence_GibSplash(self, 1, 0.5, attacker); -- 2.39.2